Osmo
- Open roles
- 0
- Founded
- 2013
- Employees
- N/A
- Offices
- 2
About Osmo
Osmo develops educational games that connect physical tabletop play with digital experiences. Its systems combine tablet apps, a reflective camera attachment and tangible pieces such as blocks, letter tiles, number cards and drawing tools. Children manipulate these objects in front of a tablet while the software interprets their actions and responds within the game.
The product range spans early literacy, arithmetic, coding, drawing, spatial reasoning and creative problem solving. Activities include constructing letters, arranging sequences, solving physical puzzles and exploring mathematical concepts through play. The system supports Apple iPad and Amazon Fire devices, bringing software and purpose-designed physical materials together in a shared learning experience.
Learning through physical interaction
Osmo designs experiences for families and classrooms, with products serving preschool and elementary-age learners. Its kits pair physical materials with activities suited to different learning stages, from introductory phonics and shape exploration to collaborative coding challenges and business simulations. Classroom packs extend the same approach to educational settings.
The games use physical input in several ways: a drawing can influence an on-screen activity, arranged blocks can express a sequence of commands, and tangible pieces can become part of a puzzle. This approach makes tabletop actions central to the interaction, with the tablet supplying feedback, animation and game progression.
Company history and return
The Osmo business began in 2013 under Tangible Play, Inc. BYJU’S acquired that company in 2019, during a period of product expansion and branded collaborations. Tangible Play ceased operations in April 2025 amid bankruptcy proceedings.
Former Osmo employees subsequently formed Play Osmo Inc., which purchased the brand’s intellectual property, patents and other core assets in November 2025. The independent company reopened the online store in 2026 and resumed brand operations. Its relaunch included restoring software maintenance and customer support, updating compatibility for legacy hardware and returning core starter kits and apps to market. The current operator continues the Osmo brand’s focus on combining hands-on learning with interactive software.
More about Osmo
Founders
Pramod Sharma and Jérôme Scholler, both former Google engineers, founded the original business. Their founding roles do not establish current executive positions at Play Osmo Inc.
Technology
The patented red reflector mirror fits over a tablet’s front-facing camera and redirects its view toward the tabletop. Proprietary computer vision algorithms detect movements of physical pieces in real time and translate them into animated responses.
Recognition
The Osmo system was included in TIME magazine’s 25 Best Inventions of 2014. The report also identifies Osmo’s inclusion in Fast Company’s Top 10 Most Innovative Companies in Education in 2017.
Collaboration and distribution
Historical content collaborations paired Osmo’s physical-digital interaction model with Disney characters and Mattel’s Hot Wheels. Retail partnerships included Apple, Target and Amazon.
Operating model
The relaunched company describes its operation as a small, self-funded team of former Osmo developers, designers and executives.
Notable credits
11 creditsOffices
Where Osmo is based
- 227 Forest Ave, Palo Alto, CA 94301, USAPalo Alto, California, United States
Palo Alto office
HeadquartersCurrent headquarters of Play Osmo Inc., supporting corporate leadership and game and software design.
- 183 Three Brooks Road, Freehold, NJ 07728, USAFreehold, New Jersey, United States
Freehold office
Registered store and operations office for Osmoland, with e-commerce administration and fulfillment functions.
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