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Optillusion Games

Games & Interactive
Open roles
0
Founded
2019
Employees
1-10
Offices
3

About Optillusion Games

Optillusion Games is an independent game development studio founded in 2019 by game designers Dong Zhou and Yijia Chen. Operating legally as Earendel Inc., the studio grew from an NYU Game Center graduate-project prototype into a developer of original interactive works centered on perspective, experimentation, and unconventional play.

Its breakout title, Moncage, uses an interconnected optical cube to turn shifts in viewpoint into puzzle-solving mechanics. The game launched for PC and mobile in 2021 before arriving on Nintendo Switch in 2022. Optillusion has since broadened its portfolio with Wade, an interactive art experience created for Triennale Milano; While Waiting, a satirical adventure about patience across everyday situations; and Pick Me Pick Me, an online conversation game using Large Language Models for emergent dating dialogue.

Design and development

The studio’s work combines interactive art with systems-driven game design. Its supported capabilities include:

  • Optical-illusion and perspective-based puzzle design
  • Narrative-driven and experimental interactive experiences
  • Physics and environmental puzzle mechanics
  • Unity 3D/2D development, gameplay scripting, and system architecture
  • 3D modelling, environment art, and visual styling
  • Cross-platform development for PC, mobile, and Nintendo Switch
  • LLM integration for interactive AI-character dialogue

Optillusion develops proprietary original IP rather than operating as an external work-for-hire outsourcing studio. Its games span PC, iOS, Android, and console platforms, combining stylised visual worlds with accessible mechanics and conceptual themes.

Current and upcoming work

In 2025, the studio released While Waiting for PC and Nintendo Switch and launched Pick Me Pick Me in Early Access. Its announced projects include Rinthine, a stylised procedural labyrinth survival-crafting adventure, and Dreamplay Garden, an otome narrative exploration game for mobile. Across these projects, Optillusion continues to explore how puzzle structure, narrative context, and emerging interactive technologies can shape distinctive player experiences.

More about Optillusion Games

Founders and creative history

Optillusion was founded by Dong Zhou and Yijia Chen after they developed the Moncage prototype through NYU Game Center. The studio later welcomed lead programmer Chen Mi as part of its core creative leadership.

Recognition and cultural projects

  • Moncage received Apple App Store iPad Game of the Year in 2022 and Intel Level Up Best Puzzle Game recognition. It was also nominated at the 25th Annual D.I.C.E. Awards for Mobile Game of the Year and Outstanding Technical Achievement.
  • In 2022, Triennale Milano commissioned the studio to create Wade for the 23rd International Exhibition Unknown Unknowns. The philosophical interactive work explores transition and the afterlife.

Notable credits

6 credits
  • Moncage
  • Wade
  • While Waiting
  • Pick Me Pick Me
  • Rinthine
  • Dreamplay Garden

Offices

Where Optillusion Games is based

3 locations
  • China Office

    Shanghai, China

    China office.

  • China Office

    Shenzhen, Guangdong Province, China

    Opened 2023

    China office; opened March 1, 2023.

  • United States Office

    Orange County, California, United States

    USA office / primary creative base.

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