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OOO2

Oooh

Games & Interactive
Open roles
0
Founded
2019
Employees
11-50
Offices
1

About Oooh

Oooh was a Los Angeles-based interactive entertainment startup that combined social video, group messaging and casual games. Its platform brought creators, live audiences and friend groups together through short playable challenges and video responses. Established around 2018–2019, the company developed a mobile social experience built around participation in shared prompts, games and conversations.

The central format was the “oooh”: an interactive challenge that users could answer with recorded gameplay or reaction videos. Responses were chained to the original prompt, creating connected sequences of user-generated content. This approach combined the social exchange of short-form video with game mechanics and community participation.

Interactive video and live participation

The platform supported several forms of interaction, including voice-controlled games, rhythm challenges, balance puzzles, physical movement activities and video question-and-answer prompts. These formats gave users different ways to respond, compete and contribute within the same social environment.

Oooh also developed Streamer Mode for Twitch and YouTube creators. Through integrations with OBS and Streamlabs, creators could bring challenges into their broadcasts and involve live viewers in interactive activities. The product extended beyond standalone mobile play into creator-led entertainment and audience engagement.

Creator monetization included a token mechanism called Boosts. The platform also incorporated AI-assisted moderation for community conversations, alongside tools for managing interactive video content. Together, these features supported a product model spanning social communication, playable content and creator participation.

Oooh's work centered on its own consumer platform and social mini-games. By November 2026, the mobile platform had been sunset and the company was inactive. Its former official domains had expired or become parked, leaving its interactive video platform as a historical product.

More about Oooh

Founders and technical leadership

  • Colin Carrier was co-founder and CEO, following his role as Chief Strategy Officer at Twitch.
  • Francisco “Paco” Viciana Ruiz was co-founder and CTO, previously Executive Director of Technology and Engineering at Disney Interactive / Club Penguin. These are historical roles; the report does not establish current executive appointments at Oooh.

Patented technology

US Patent 12,142,297, titled “Oooh platform: content management tool for chaining user generated video content,” was filed on May 27, 2022 and granted on November 12, 2024. Oooh, Inc. is the assignee; the listed inventors include Carrier, Viciana Ruiz and 18 team members.

Venture backing

Quiet Capital led the May 2019 seed round. The report places the May 2021 Series A at approximately $23.7–24 million, led by Khosla Ventures, Makers Fund, Unity Technologies and Emerson Collective, with participation from Dune Ventures, Bling Capital and more than 80 industry angel investors.

Distributed development

Engineering leadership was distributed, including talent in Kelowna, British Columbia, where Viciana was located. The report describes this as distributed staffing rather than a confirmed Canadian office.

Notable credits

9 credits
  • Oooh: Official Group Chats
  • Head Above Water
  • K-Beat
  • Bring Your Own Beat
  • Pancake Stacks
  • Color Shape
  • Leg Day
  • Squid Game: Red Light, Green Light
  • Community Q&A

Offices

Where Oooh is based

1 location
  • Los Angeles office

    Los Angeles, California, United States

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