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OMNOM! workshop

Games & Interactive
Open roles
0
Founded
2013
Employees
1-10
Offices
1

About OMNOM! workshop

OMNOM! workshop is a boutique freelance character art and digital asset studio founded by game industry veterans Brian Jones, known online as BoBo_the_seal, and Mike Tarwater. Established in 2013 following the closure of Vigil Games, the studio developed around the founders’ experience in game character production and their connections within Austin’s development community.

Its work centers on 3D characters and game-ready assets, spanning digital sculpting, high-to-low polygon modeling, retopology, UV preparation, and texturing. Projects range from stylized characters and alternate character skins to equipment, weapons, and props. The studio provides external art production for both AAA and independent developers, adapting its contributions to individual game pipelines.

Selected production work

For League of Legends, OMNOM! workshop produced character models and base textures for champion skins, including work associated with Heimerdinger, Sivir, Garen, and Master Yi. Its contributions to Darksiders III included sculpting and texturing work for Strife, Grock, and Trauma.

Other documented projects include character modeling and sculpting for Spyro Reignited Trilogy, weapon and prop assets for Remnant: From the Ashes, and Gunner head customization variants for Borderlands 3. The studio also contributed character and tank modeling to Battle Chasers: Nightwar, boss sculpts to Dungeon Hunter V, and character modeling to Angry Birds Legends.

The founders’ earlier experience includes titles such as Darksiders, Darksiders II, Titan Quest, and Age of Empires III. Those projects form part of their professional background rather than the studio’s own production credits.

More about OMNOM! workshop

Freelance production model

The studio expanded its core partnership through project-based collaboration with freelance character artists. The report names Justin Meisse, Peter Gandia, Aaron Walker, Shayleen Hulbert, Stephanie Coleman, and Brian Poche among its contributors.

Production tools

The reported toolset included ZBrush, Autodesk Maya, 3ds Max, Adobe Photoshop, Substance 3D Painter, and Unreal Engine.

Industry acknowledgment

Airship Syndicate publicly thanked OMNOM! workshop during the Battle Chasers: Nightwar campaign, highlighting its freelance character art contribution and connections to former Vigil Games talent.

Notable credits

8 credits
  • League of Legends
  • Darksiders III
  • Battle Chasers: Nightwar
  • Spyro Reignited Trilogy
  • Remnant: From the Ashes
  • Borderlands 3
  • Dungeon Hunter V
  • Angry Birds Legends

Offices

Where OMNOM! workshop is based

1 location
  • Austin office

    Austin, Texas, United States

    Supported operating base for the founders and core contract operations; no public street address is established.

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