Nomada Studio
- Open roles
- 0
- Founded
- 2016
- Employees
- 1-10
- Offices
- 1
About Nomada Studio
Nomada Studio is an independent video game developer founded in 2016 in Barcelona, Spain. Its work brings illustration, animation and interactive design together in games that explore grief, healing, nature and companionship. The studio emerged from a collaboration between experienced software engineers and a fine artist, combining technical game development with a strong visual approach.
The studio treats games as an expressive artistic medium. Hand-crafted watercolor aesthetics, architectural minimalism and delicate animation shape its interactive worlds, while visual and non-verbal storytelling carry much of the narrative. Its approach emphasizes emotional accessibility, using design choices that help players remain immersed in the experience. Traditional game-over states and timer pressures are omitted, although its later work also incorporates combat.
Games and creative development
The studio released its debut game, GRIS, in December 2018. Published by Devolver Digital, the narrative platform-adventure established the studio’s illustration-driven approach and reached audiences across computers, consoles and mobile platforms. Its environments connect platforming and exploration with an emotional journey, using imagery and movement in place of spoken dialogue.
Its second major game, Neva, followed in October 2024. The game follows Alba and a growing wolf cub through a decaying landscape, developing themes of companionship and the natural world. It expanded the studio’s technical and design scope through fluid platforming combat while retaining its emphasis on visual storytelling and character animation. Neva: Prologue, a prequel expansion, followed in February 2026.
Development approach
Nomada’s capabilities span full-cycle game development, interactive design, narrative direction, illustration, visual worldbuilding and character animation. The team develops with Unity and supports production through custom tools and asset workflows designed for real-time interactive media. Its releases span PC, console and mobile markets, with technical development supporting the translation of detailed artwork and animation into playable experiences. Across its projects, artistic direction and engineering form closely connected parts of the production process.
More about Nomada Studio
Founders and leadership
- Adrián Cuevas is a co-founder and Technical Director.
- Roger Mendoza is a co-founder and CEO / Technical Director.
- Conrad Roset is a co-founder and Creative / Art Director.
Production technology
Between 2024 and 2025, the studio completed the R&D initiative Sistema de integración síncrona de tecnologías de videojuego, supported by Spain’s CDTI and the European Regional Development Fund under a €311,086 budget. The project produced a modular animation-synchronization framework and codeless visual editor, separating complex animated events from standard engine overhead to improve memory efficiency across platforms. Production also uses build automation servers and texture-compression pipelines.
Recognition and milestones
- GRIS received the Games for Impact Award at The Game Awards in 2019 and surpassed three million units sold.
- Neva received the Games for Impact Award at The Game Awards in 2024 and the BAFTA Games Award for Artistic Achievement in 2025.
Creative collaboration
Independent music collective Berlinist composes original soundtracks for the studio’s games. Its collaboration on GRIS accompanied the studio’s debut release.
Notable credits
3 creditsOffices
Where Nomada Studio is based
- Calle Roger de Llúria 119, Piso 2, Puerta 1 (2º 1ª), 08037 Barcelona, SpainBarcelona, Catalonia, Spain
Barcelona office
HeadquartersOverall headquarters and sole physical operating studio.
Open roles
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