Nobody Studio
- Open roles
- 0
- Founded
- 2020
- Employees
- 11-50
- Offices
- 1
About Nobody Studio
Nobody Studio is an independent French 3D animation and visual effects studio founded in 2020 by Sébastien Chort and Grégory Jennings. Based in Montpellier, it provides external production services for animation producers, game developers, and film and television projects. The company operates as a worker-owned cooperative, with its artists working together on-site while collaborating with international production partners.
Lighting and visual integration are central to its work. The studio handles both pre-rendered imagery and real-time environments, spanning key lighting, shot lighting, cinematic lighting, and in-game level lighting. Its broader capabilities include environment and prop modeling, vehicles, landscapes, cityscapes, deep compositing, and creative look supervision. It also develops compositing tools, gizmos, and sequence templates to support production delivery.
Nobody Studio can contribute before final image production through previs, blocking, motion capture integration, and video and sound editing. Its supervision services extend to CG pipeline advice, artist mentorship, and team development. This combination allows it to support individual production stages or contribute across several connected parts of a project's visual workflow. The studio adapts its work to clients' established software, proprietary pipelines, and production schedules.
Animation and game production
Its animation work includes lighting, modeling, and compositing contributions to several episodes of Love, Death + Robots, including “Swarm,” “Bad Travelling,” “Life Hutch,” and “Screaming of the Tyrannosaur.” It also contributed key lighting, lighting, and compositing to the “Exodus” episode of Secret Level.
In games, its work includes previs and in-engine lighting for DOOM: The Dark Ages, real-time lighting for Starfield and Starfield: Shattered Space, and lighting for Indiana Jones and the Great Circle. Other projects include modeling, lighting, and compositing contributions across Call of Duty productions and The Elder Scrolls Online cinematics. These projects reflect the studio's focus on integrating assets and lighting into both rendered cinematic sequences and interactive game environments.
More about Nobody Studio
Leadership and experience
Sébastien Chort and Grégory Jennings are the company's legal managers; Chort also serves as creative director. Chort's professional background spans more than two decades, including experience at Blur Studio, DreamWorks Animation, Framestore, and The Mill.
Production approach
The studio describes a software-agnostic approach using Houdini, Blender, Maya, 3ds Max, Katana, V-Ray, Arnold, and Nuke, alongside Unreal Engine, id Tech 8, and Bethesda's Creation Kit. Its ongoing collaboration with Blur Studio involves contributing specialist production work within larger animation projects.
Cooperative practices and production incentives
The supplied research describes a cooperative operating model that reinvests in its workforce. The studio also states that it qualifies for France's Tax Rebate for International Productions (TRIP), with eligible international productions potentially receiving rebates of up to 40%.
Notable credits
18 creditsOffices
Where Nobody Studio is based
- Montpellier, Occitanie, France
Montpellier offices
HeadquartersAbout this office
**Office** Status: active Headquarters Address: 14 Rue Bourrely, 34000 Montpellier, France Phone: +33 (0)9 74 97 06 21 Opened: 2023 Current registered headquarters and physical production studio, occupied since May 1, 2023 following relocation from 10 Rue Bourrely. --- **Office** Status: inactive / historical Address: 10 Rue Bourrely, 34000 Montpellier, France Opened: 2020 Closed: 2023 Former registered premises, replaced by the studio at 14 Rue Bourrely on May 1, 2023.
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