No Goblin
- Open roles
- 0
- Founded
- 2013
- Employees
- 1-10
- Offices
- 1
About No Goblin
No Goblin is an independent video game developer and publisher founded in 2013 and based in Seattle, Washington. Its work combines unusual gameplay mechanics, original settings and comedy, spanning driving puzzles, giant-robot sports and photography-led heists. The studio develops original intellectual property with an emphasis on mechanics that shape both the player's actions and the surrounding fiction.
Games built around unusual mechanics
The studio's debut, Roundabout, launched in September 2014. Its central challenge is navigating an open world in a constantly revolving stretch limousine driven by Georgio Manos. The driving puzzles are paired with full-motion video sequences inspired by 1970s B-movies. The game reached Windows, macOS, Linux, PlayStation 4, PlayStation Vita and Xbox One, establishing the studio's combination of unconventional controls and comic presentation.
Released in October 2016, 100ft Robot Golf applies a similarly unusual approach to sports games. Giant mechas play golf through destructible urban environments, with commentary from the McElroy brothers. The accompanying Kaiju Driving Range add-on extends the concept into PlayStation VR, adding virtual-reality gameplay to the studio's work with oversized characters and physical environments.
Photography and heist planning
No Goblin unveiled Snap & Grab at Day of the Devs in June 2025. Set against an 1980s high-fashion backdrop, the episodic adventure uses photography to plan and execute museum capers. The studio developed and self-published the game, which launched on Steam on April 24, 2026. Its subsequent content includes Snap & Grab Episode 2 - Artquarium.
Across these projects, No Goblin's capabilities encompass game design, software engineering, 2D and 3D art, technical animation and level design. Its development work includes Unity and Unreal Engine, alongside independent publishing and digital distribution. The resulting portfolio brings together puzzle solving, physical comedy, interactive narrative and deliberately unconventional takes on familiar game genres.
More about No Goblin
Founders
- Dan Teasdale co-founded the studio after design roles at Harmonix and Twisted Pixel Games. His earlier design credits include the Rock Band series, The Gunstringer and Destroy All Humans!.
- Fellow co-founder Panzer is a senior artist and designer who uses a mononym.
Working model
The report describes a remote-first team operating a four-day workweek.
Community publishing
From 2014 to 2017, the studio curated, produced and published an annual tongue-in-cheek charity calendar featuring game developers, subsequently made available as a digital collection.
Notable credits
6 creditsOffices
Where No Goblin is based
- Seattle, Washington, United States
Seattle office
Open roles
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