Nixxes
- Open roles
- 0
- Founded
- 1999
- Employees
- 51-200
- Offices
- 1
About Nixxes
Nixxes Software is a Dutch game-development studio specialising in AAA co-development, platform conversion and technical optimisation. Founded in 1999 by Jurjen Katsman, the Utrecht-based team has built a long history of adapting and improving games across changing hardware generations, beginning with the Sega Dreamcast conversion of Legacy of Kain: Soul Reaver.
The studio works on demanding engineering challenges behind major releases, including PC conversion, rendering technology, systems programming, performance profiling, crash debugging and custom graphics-engine tooling. Its capabilities include low-level graphics API work, ray tracing, image-upscaling integrations, memory-footprint reduction and CPU/GPU optimisation.
Technical services
- Platform conversions and ports for PC and other hardware architectures
- Technical co-development with partner teams on rendering, systems and production engineering
- Technology and tool building, including pipelines, toolchains and CI/CD systems
- Game remastering spanning visual assets, lighting, animation and technical frameworks
- Post-launch support through patches, driver updates and hardware optimisation
Nixxes developed longstanding relationships with studios and publishers including Crystal Dynamics, Eidos-Montréal, IO Interactive and Square Enix. Its earlier work includes PC and multiplatform releases for Tomb Raider, Deus Ex, Hitman, Thief and the Legacy of Kain series.
Since joining PlayStation Studios in 2021, Nixxes has contributed to PC editions of Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, Horizon Forbidden West Complete Edition, Ghost of Tsushima Director’s Cut and Marvel’s Spider-Man 2. The studio also co-developed Horizon Zero Dawn Remastered for PS5 and PC, and has collaborated on technical work for The Last of Us releases, Helldivers 2, Death Stranding 2: On the Beach and Saros.
Its work spans the interactive-entertainment market, with a particular focus on bringing large-scale console productions to PC while maintaining performance and feature support across a wide range of hardware.
More about Nixxes
Origins and leadership
Jurjen Katsman founded Nixxes in August 1999 after work on game technologies with Eidos Interactive and Crystal Dynamics. The company name derives from his demoscene handle, “nix,” and Katsman is identified as Founder and Senior Director of Development.
Technical history
Before its PlayStation Studios era, Nixxes developed enduring partnerships with Crystal Dynamics, Eidos-Montréal, IO Interactive and Square Enix. The studio is credited with early implementations of DirectX 12 multi-threaded rendering and NVIDIA RTX real-time ray tracing.
The team moved into Utrecht’s World Trade Center in 2018 after outgrowing its earlier premises.
Notable credits
19 creditsOffices
Where Nixxes is based
- Stadsplateau 6, World Trade Center, 3521 AZ Utrecht, NetherlandsUtrecht, Netherlands
World Trade Center Utrecht
HeadquartersOpened 2018
Global headquarters and development studio; the team relocated to WTC Utrecht in 2018.
Open roles
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