Nine Acres Games
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About Nine Acres Games
An independent, remote-first video game developer based in Ontario, Canada, this studio focuses on original games built around historically grounded simulation and survival systems.
Its debut project, Nanshe, is an isometric settlement and survival simulation set in ancient Mesopotamia. Players manage a river-delta settlement by building irrigation channels, levees, and sluice gates while responding to seasonal flooding and changing environmental conditions.
Simulation-focused development
Nanshe combines settlement management with environmental systems. Water flow can affect riverbanks, agricultural silt, and salinization, making landscape and water management central to player decisions. The project is being developed in Unity with a fixed-projection isometric 2D visual approach.
The game’s progression includes an Edubba scribal-school technology path and the construction of a mud-brick ziggurat. Its design emphasizes interacting systems rather than predetermined environmental outcomes.
Original game production
The studio develops original intellectual property rather than offering external client or work-for-hire services. It is preparing Nanshe for Steam Early Access on Windows and Linux and shares development updates through its community channels.
As a small independent operation, the studio also works with freelance specialists for selected production needs, including pixel art and animation.
More about Nine Acres Games
Production transparency
For early Nanshe prototyping, the developer disclosed using generative tools to create a functional playtest proof of concept. The studio states that it is commissioning human pixel artists and animators to replace placeholder sprites, tile atlases, and audio before commercial release, and that commissioned human art will not be used for generative-model training.
Notable credits
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Where Nine Acres Games is based
- Toronto, Ontario, Canada
Toronto office
- Remote
Remote office
Remote-first base of operations in Ontario.
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