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Neon Giant

Games & Interactive
Open roles
0
Founded
2018
Employees
11-50
Offices
1

About Neon Giant

Neon Giant is a video game development studio based in Uppsala, Sweden, creating action games with detailed cyberpunk worlds and an emphasis on environmental interaction. Founded in 2018, the studio brings together developers with backgrounds in major action franchises. Its work spans game concept development, art direction, engineering and production, combining visually dense environments with combat and systemic gameplay.

The studio's debut, The Ascent, launched in July 2021 on PC and Xbox, including through Xbox Game Pass, with PlayStation versions following later. The isometric action-shooter RPG takes place in Veles, a cyberpunk world dominated by a vast corporate arcology. Its atmospheric environments, detailed art and intense combat established the studio's public profile. The game generated more than $5 million in opening-weekend revenue and subsequently reached more than 12 million players worldwide. The 2022 Cyber Heist expansion added a new story campaign, melee combat and the Malhorst-Gelb arcology.

Expanding its approach to action games

Neon Giant's next announced project, NO LAW, moves into first-person shooting and open-world immersive simulation. Revealed in December 2025 after development under the working title Project Impact, it is set in Port Desire, a vertical, walled harbor city. The project emphasizes player agency, emergent gameplay, reactive systemic lighting and environments that respond to player actions. Built with Unreal Engine 5 and published by Krafton, it is planned for release in 2027.

Krafton acquired Neon Giant in November 2022. The studio continues to operate with creative autonomy, supported by its parent's global publishing, marketing and operational resources. Across its released and announced work, Neon Giant focuses on richly constructed action settings and interactive worlds, extending its cyberpunk foundations from an isometric RPG into a first-person cyber-noir experience.

More about Neon Giant

Founders and early support

  • The studio was founded by Tor Frick, Arcade Berg, Jonathan Heckley and Erik Gloersen. Before establishing it, the co-founders held senior roles at studios including MachineGames and People Can Fly, with experience across franchises such as Wolfenstein, Bulletstorm, Doom and Gears of War.
  • Early development received an Epic Games Unreal Dev Grant, with prototype work tracing to late 2017. Seed investment came from Goodbye Kansas Game Invest, subsequently renamed Amplifier Game Invest.

Production approach

  • Production interviews describe a deliberately small core team and a lean structure intended to avoid burdensome middle management. The studio's stated philosophy favors density over scale rather than rapid team expansion.
  • Its custom production tools include procedural pipe generation, room makers and reactive destruction physics, supporting detailed environments and environmental interaction.

Notable credits

3 credits
  • The Ascent
  • The Ascent: Cyber Heist
  • NO LAW

Offices

Where Neon Giant is based

1 location
  • Uppsala office

    Headquarters
    Svartbäcksgatan 10, 753 20 Uppsala, SwedenUppsala, Uppsala County, Sweden

    Neon Giant AB's sole registered corporate office and development facility.

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