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Neon Doctrine

Games & Interactive
Open roles
0
Founded
2014
Employees
11-50
Offices
2

About Neon Doctrine

Neon Doctrine is an international independent video game publisher founded in 2014 by Iain Garner and Vladislav Tsõpljak. Originally established as Another Indie, the business grew out of China and developed its publishing operations around Taipei and Dublin. Its work focused on connecting independent developers with audiences across cultural and regional boundaries, particularly between East Asia and Western markets.

The company rebranded in April 2021, adopting a stronger emphasis on darker, atmospheric and horror-themed games while broadening its publishing activities. Its catalogue encompassed PC and console releases, with publishing support extending across Steam, the Epic Games Store, Nintendo Switch, PlayStation and Xbox. The portfolio included Lost Castle, Yuppie Psycho, SIMULACRA, The Legend of Tianding, Lamentum and My Lovely Daughter, alongside other independent productions.

Publishing and developer support

Neon Doctrine’s publishing model combined financial, technical and commercial support. Its capabilities included developer funding, production assistance, console porting, platform adaptation and quality assurance, together with marketing, public relations and community management. Localization and culturalization formed an important part of its approach to bringing games into different territories.

The publisher also provided guidance on publishing agreements and market access in Greater China and Southeast Asia. Its promotional activities included storefront featuring and event showcases at PAX, Tokyo Game Show and Taipei Game Show. These activities supported a cross-border publishing approach that addressed both the practical requirements of releasing a game and the challenges of reaching players in unfamiliar markets.

Integration into Raw Fury

In October 2025, parent company Combined Effect restructured its publishing operations and merged Neon Doctrine into sister publisher Raw Fury. Management of Neon Doctrine’s published game catalogue transferred to Raw Fury, and both co-founders departed. This transition places the company’s publishing history and developer relationships within a catalogue now managed by Raw Fury.

More about Neon Doctrine

Distributed working model

Historically, the core publishing teams in Taipei and Dublin worked with remote team members across the United States, United Kingdom, Southeast Asia and Europe.

Publishing dispute

A contractual dispute with Taiwanese developer Glass Heart Games over Vigil: The Longest Night, involving Mainland China content sensitivities, was resolved through a settlement in late 2024.

Founders' subsequent work

In February 2026, former co-founders Iain Garner and Vladislav Tsõpljak launched Goldpact Goblins, a separate boutique agency providing consulting and production services to independent developers without a revenue-share model.

Notable credits

15 credits
  • Lost Castle
  • Vigil: The Longest Night (former publisher)
  • Yuppie Psycho
  • The Legend of Tianding
  • SIMULACRA
  • SIMULACRA 2
  • My Lovely Daughter
  • My Lovely Wife
  • Lamentum
  • Devilated
  • Death Trick: Double Blind
  • Altheia: The Wrath of Aferi
  • The Library of Babel
  • Hazel Sky
  • Sinner: Sacrifice for Redemption (as Another Indie)

Offices

Where Neon Doctrine is based

2 locations
  • Taiwan Office

    Headquarters
    6F., No. 56, Ln. 258, Ruiguang Rd., Neihu District, Taipei City, TaiwanTaipei, Taipei City, Taiwan

    Operational headquarters and central hub for localization, developer relations, publishing production, QA and developer support.

  • Europe Office

    Lower Ground Floor, 8 South Great George’s Street, Dublin 2, IrelandDublin, County Dublin, Ireland

    European business headquarters and registered corporate seat of Another Indie Studio Limited.

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