Neon Badger
Stories people step inside.
- Open roles
- 0
- Founded
- N/A
- Employees
- 1-10
- Offices
- 1
About Neon Badger
Neon Badger is a Sydney-based creative technology studio creating physical, spatial and real-time interactive entertainment. Working at the intersection of story, space and interaction, the studio combines narrative design, game mechanics and architecture to make experiences intended for audiences to explore together.
Its work spans interactive museum exhibits, location-based virtual reality, multiplayer installations, gamified live-stage systems and augmented-reality activations. Neon Badger develops projects for cultural institutions, themed and location-based entertainment, corporate activations and sports fan engagement.
Interactive experiences
The studio’s services include immersive-experience design, Unreal Engine 5 real-time development, character and creature animation, interactive-installation engineering, sensor and tracking systems, audience-engagement measurement tools and augmented-reality development. Its practice encompasses responsive projection environments, camera-based audience tracking and large-scale floor and space games.
Selected work includes:
- LG MoodUP — an exterior LED structure and interactive walkthrough tunnel.
- The Little Prince — a 45-minute cinematic multiplayer location-based VR experience.
- Creatures of Australia — three interactive museum experiences focused on native wildlife.
- Connected Forest and Sustainability Falls for Salesforce Dreamforce — multiplayer floor-game and gesture-tracked interactive installations.
- Metaverse of Magic — a gamified audience-interaction system for a live stage production.
- QBE Sydney Swans AR Kiosks & Fan Films — stadium kiosks that generate personalised fan films.
Neon Badger operates as a specialist creative technology studio focused on physical interactive spaces, spatial mechanics and multiplayer installations. It has close historical and technical links with Zebrar, another Sydney immersive-technology business co-founded by Saxon Dixon and Simone Clow, while maintaining its own focus on experiential exhibits, spatial gaming and creature-driven installations.
More about Neon Badger
Leadership and production practice
- Saxon Dixon, Co-Founder and Experience Lead, leads experience design, real-time interactive systems, spatial choreography and audience-interaction mechanics.
- Simone Clow, Co-Founder and Production Lead, brings more than 35 years of international visual-effects and executive-production experience and is a founding member of the Australian Metaverse Advisory Council.
- Sam Elmohamed is Lead Tech Artist, directing real-time content, creature integration and responsive technical-art pipelines; Dominic Mazur is Lead Software Developer, engineering multi-user architecture and engagement analytics.
Real-time pipeline
The studio uses Unreal Engine 5 and Autodesk Maya, including Zoo Tools, custom rigs and Niagara VFX. Its technical approach includes modular real-time animation, blend spaces and camera tracking for responsive projection environments. Neon Badger operates with a distributed Australian team centred in Sydney.
Notable credits
8 creditsOffices
Where Neon Badger is based
- Sydney, New South Wales, Australia
Sydney office
HeadquartersStudio headquarters and primary operating base.
Open roles
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