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Moving Pieces Interactive

Games & Interactive
Open roles
0
Founded
2019
Employees
1-10
Offices
2

About Moving Pieces Interactive

Moving Pieces Interactive is an independent game development and self-publishing studio based in Brooklyn, New York. Established in 2019, it creates cross-platform games spanning arcade platformers, cooperative action roguelites, bullet-heaven shooters and first-person horror. Its work combines vibrant, stylized 3D art with accessible arcade mechanics and experiments in controlling characters together.

The studio develops games for PC, consoles and Apple platforms, with capabilities covering game design, creative direction, programming, technical art, environment creation and character animation. Its portfolio includes both independently published releases and projects developed through publishing partnerships.

From arcade platforming to cooperative action

The studio’s debut, Dodo Peak, follows the tradition of classic arcade platformers such as Qbert*. Selected for Apple Arcade’s launch in September 2019, the game subsequently expanded to the Mac App Store and Nintendo Switch, with the Switch release arriving in July 2020.

Shoulders of Giants, released in January 2023, broadened the studio’s work into science-fiction action. Its central mechanic pairs a sword-wielding mech with a gunslinging space frog, allowing players to control both characters simultaneously. The game launched on PC through the Epic Games Store and on Xbox Series X|S before reaching PlayStation 5. An expanded definitive edition, Shoulders of Giants: Ultimate, followed in August 2024 with upgraded visuals and increased enemy density.

Entropy Survivors, released in December 2024, extends that universe into a cooperative bullet-heaven roguelite. Developed and published in partnership with First Break Labs, it brought the studio’s action-focused approach to PC, PlayStation and Xbox platforms.

Continuing development

As of November 2026, Moving Pieces Interactive is developing Pipes.exe, a first-person cooperative horror exploration game for one to four players, published by CRITICAL REFLEX. Alongside this upcoming project, the studio continues to maintain its existing game portfolio. Its broader development experience includes local and networked cooperative multiplayer, procedural environments and releases across desktop, console and subscription platforms.

More about Moving Pieces Interactive

Founders and leadership

  • Patrick McAvena is Co-Founder, President and Creative Director. Before establishing the studio, he spent a decade working in 3D and visual effects for television commercials and advertising, then self-funded early game prototypes for over a year.
  • Kyle Erf is Co-Founder and Technical Director. His background includes software engineering and technical leadership at Google and MongoDB, alongside comedy writing. The founders met during a game programming course.

Production methods and team model

  • The team uses SideFX Houdini for procedural environment creation, including modeling, level generation and landscapes. Its development of Shoulders of Giants: Ultimate included a transition to Unreal Engine 5.
  • The report describes a small core development team supplemented by contract QA testers, artists and audio contractors.

Notable credits

7 credits
  • Dodo Peak
  • Shoulders of Giants
  • Shoulders of Giants: Prologue
  • Prepare to Croak
  • Shoulders of Giants: Ultimate
  • Entropy Survivors
  • Pipes.exe

Offices

Where Moving Pieces Interactive is based

2 locations
  • Moving Pieces Interactive Studio HQ

    Headquarters
    Industry City, Building 6, 68 34th Street, Brooklyn, NY 11232, United StatesBrooklyn, New York, United States

    Physical studio headquarters in Industry City's Building 6 in Sunset Park. Recruitment postings specify on-site work at this studio.

  • New York office

    New York, United States

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