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Motive

Games & Interactive
Open roles
5
Founded
2015
Employees
201-500
Offices
1

About Motive

Motive is Electronic Arts’ Montreal-based AAA game-development studio. Founded in 2015, it creates action-adventure and narrative-driven games while contributing to larger EA franchises. The studio works across full-cycle game development, from game systems and economy design to technical art, character and environment art, animation, narrative world-building, and live-service architecture.

Its work includes the single-player story campaign for Star Wars Battlefront II, the space-combat simulator Star Wars: Squadrons, and the 2023 remake of Dead Space. For Dead Space, Motive rebuilt the survival-horror classic for current-generation platforms using Frostbite, with an emphasis on atmospheric navigation, audio engineering, and expanded storytelling.

Current development

Motive is leading development of Marvel’s Iron Man, an original third-person, single-player action-adventure game created in partnership with Marvel Games. The project is being developed in Unreal Engine and centres on Tony Stark.

The studio also has a dedicated team supporting the future Battlefield franchise. Its contribution spans narrative gameplay, competitive and social systems, meta-systems, and Frostbite-engine expertise as part of a multi-studio development effort.

Capabilities

  • AAA action-adventure and single-player narrative development
  • Space-combat simulation and survival-horror production
  • Frostbite and Unreal Engine development
  • Game systems, economy design, technical art, and 3D asset production
  • Animation, texturing, UV mapping, and narrative design

Motive’s production approach combines internally led projects with franchise co-development. Its Montreal team has developed games as a lead studio while also working alongside other EA teams on large-scale interactive entertainment. The studio remains active, with ongoing work on Marvel’s Iron Man and the next phase of the Battlefield universe.

More about Motive

Leadership and studio history

  • Patrick Klaus became Motive’s General Manager in late 2019. The report describes a leadership focus on team empowerment, open communication, and calculated creative risk-taking.
  • Jade Raymond founded the studio in 2015 and departed Electronic Arts in October 2018.
  • In 2017, Electronic Arts merged BioWare Montreal into Motive, expanding the studio’s technical and narrative development capacity.

Recognition and facilities

Motive was recognized again as one of Montreal’s Top Employers in 2026 by Mediacorp Canada. Its Montreal facility includes motion-capture spaces, audio suites, a screening theatre, rooftop terrace, games lounge, and EA’s Montreal Player Experience Playtesting Lab.

Notable credits

5 credits
  • Star Wars Battlefront II
  • Star Wars: Squadrons
  • Dead Space
  • Marvel's Iron Man
  • Battlefield

Offices

Current and former locations of Motive

2 locations
  • Motive Montreal

    Headquarters
    2200, rue Stanley, Montréal, QC H3A 1R6, CanadaMontreal, Quebec, Canada

    Direct studio headquarters and sole physical facility; the studio occupies four floors at 2200 rue Stanley.

  • Motive Vancouver

    Former office
    4330 Sanderson Way, Burnaby, BC V5G 4X1, CanadaBurnaby, British Columbia, Canada

    Opened 2018

    About this office

    Former Motive satellite development branch in the Vancouver area, opened for work on the Gaia project; Motive operations later consolidated to Montreal.

Open roles

Find your next role at Motive

5 jobs