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Motion Logic Studios

Games & Interactive
Open roles
0
Founded
2009
Employees
1-10
Offices
1

About Motion Logic Studios

Motion Logic Studios is an independent game art and animation production studio based in Orange County, California. Founded in 2009, it provides outsourced visual development, asset creation, animation, and co-development support for video games and other entertainment productions. Its work spans AAA console and PC games, mobile titles, feature films, television animation, immersive experiences, and commercial advertising.

The studio supports production from early concepts through finished assets and real-time engine integration. Its character and creature work includes realistic and stylized designs, high- and low-poly modeling, and both physically based and hand-painted texturing. Prop production covers hero objects as well as background assets, while environment work includes modeling, scene lighting, optimization, and visual effects for client engines.

Art and animation production

The studio's 2D work encompasses visual development, concept illustration, interface artwork, storyboards, graphic branding, and logo design. These services sit alongside its 3D production capabilities, allowing projects to draw on concept, modeling, texturing, rigging, and animation support within the same production offering.

Animation services include keyframe animation, custom rigging, motion-capture clean-up, and implementation in real-time engines. Beyond individual assets, Motion Logic Studios offers game design consultation, asset creation tools, asset management workflows, and end-to-end co-development support. Its technical production services include preparing and optimizing content for Unity, Unreal Engine, and proprietary client engines.

Selected production work

The studio's project history includes 3D production services for The Lord of the Rings: Return to Moria, character and production art for Wasteland 3, and modeling and animation support for Torchlight III. For Batman Arcade, its contributions included characters, vehicles, rigging, and animation. Other reported work includes character models, animation, and cinematics for Tower Madness 2, alongside production services for Tomb Raider, Aliens: Colonial Marines, and Kingdoms of Amalur: Reckoning. Its portfolio also includes modeling and animation for Disney interactive projects and rigging and animation for online games.

More about Motion Logic Studios

Founder and leadership

John Kubasco founded the studio and serves as CEO and Creative Director. Before establishing the company, he worked as a character artist at Blizzard North, with individual credits on Diablo II and Diablo II: Lord of Destruction.

Production model

The studio uses a hybrid distributed model: its core creative leadership team manages contract and freelance specialists, scaling teams to project requirements across simultaneous productions.

Production tools

Reported tools include Autodesk Maya, 3ds Max, ZBrush, and Adobe Creative Suite. Its rigging workflows include Biped, CAT, and bespoke skeletal rigs.

Notable credits

16 credits
  • The Lord of the Rings: Return to Moria
  • Wasteland 3
  • Torchlight III
  • Batman Arcade
  • Tower Madness 2
  • Aliens: Colonial Marines
  • Tomb Raider
  • Kingdoms of Amalur: Reckoning
  • Google Stadia
  • Disney Color and Play
  • Mickey and the Roadster Racers
  • Star Wars: Scene Maker
  • Block N Load
  • Free Realms
  • The Alchemist Code
  • Zombie Gunship

Offices

Where Motion Logic Studios is based

1 location
  • Orange County, California, United States

    Headquarters
    Orange County, California, United States

    Primary operating studio and overall headquarters; directory listings use Irvine and Trabuco Canyon within Orange County.

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