Mosmoss Studio
- Open roles
- 2
- Founded
- 2019
- Employees
- 11-50
- Offices
- 1
About Mosmoss Studio
Mosmoss Studio is an Indonesian external-development and game-art outsourcing studio founded in 2019 by 3D artist Ramos Sumka, its Founder, CEO and Director. Based in Tangerang, the independent studio creates production-ready art, animation and cinematic work for AAA and independent game productions, as well as promotional content.
Game art and production support
Its capabilities span the asset-production pipeline, from early visual development through delivery for real-time engines and cinematic formats:
- 3D character, creature, environment and prop modelling
- High-poly sculpting, retopology, UV work, baking and PBR texturing
- Rigging, skinning and technical deformation for characters, props, vehicles and creatures
- Keyframe gameplay and cinematic animation
- Lighting, shading, rendering, visual effects and compositing
- Concept art, storyboarding, technical art and Unreal Engine integration
The studio combines these disciplines for full-pipeline trailer and commercial work, including scene layout, set dressing, colour grading and game-engine-ready asset preparation. Its production divisions cover concept, character, environment and props art alongside rigging, animation, effects/compositing and engine integration.
Projects and original development
Mosmoss began with a four-artist team producing outsourcing assets for Warcraft III: Reforged. Its credited work includes contributions to Coral Island, PUBG – The Phantom of Erangel, PUBG Mobile – Dodge, Disney Mirrorverse, Wanted: Dead, Garena Free Fire, Honor of Kings, Identity V, Onmyoji and League of Legends: Wild Rift.
Alongside client services, the studio develops internal intellectual property and technology demonstrations in pursuit of proprietary AAA game production. Its internal projects include the post-apocalyptic action concept Decayed and Everbond.
Mosmoss Studio is active and operates as a privately held independent company, serving video-game development, digital entertainment, game marketing and commercial-advertising clients.
More about Mosmoss Studio
Studio history and operating approach
Mosmoss began with four 3D artists and navigated a major early setback when an international client defaulted during the onset of the COVID-19 pandemic. The studio subsequently broadened its work into cinematic production, commercial game advertising and AAA character and environment outsourcing.
The name draws on founder Ramos Sumka's surname and moss as a resilient plant; its colosseum logo is described as representing readiness to compete alongside international industry leaders.
Production methods
The studio's pipeline uses Unreal Engine, Maya, ZBrush, Substance 3D Painter and Marmoset Toolbag. Director Ramos Sumka and division supervisors lead client engagement and quality approvals across the production process.
Notable credits
15 creditsOffices
Where Mosmoss Studio is based
- MOSMOSS STUDIO, Ruko Allogio Barat ALGB 21-23 Gading Serpong, Medang, Pagedangan, Kabupaten Tangerang, Banten 15334, IndonesiaTangerang, Banten, Indonesia
MOSMOSS STUDIO
HeadquartersOperational headquarters and production facility housing modeling, rigging, animation and technical engine divisions.
Open roles
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