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MOO

MOOD

Games & Interactive
Open roles
0
Founded
2013
Employees
11-50
Offices
1

About MOOD

MOOD is a Danish visual development studio and creative production partner based in Copenhagen. Publicly branded as MOOD Visuals, it works with international video game developers and entertainment companies on concept design, visual world-building and production art. Founded in 2013, the studio has developed from a concept art boutique into a multidisciplinary partner supporting projects across the video game development lifecycle.

Its work connects early creative exploration with practical production needs. Teams develop characters, creatures, environments and visual direction, then support production through 3D modeling, game-ready assets, technical art and visual prototyping. Marketing artwork and promotional key visuals extend that work into the presentation of a finished project.

From visual exploration to production

MOOD’s services cover several stages of a project:

  • Concept design and art direction: Ideation, character and environment concepts, visual storytelling and the development of coherent fictional worlds.
  • Production art: High-fidelity 3D modeling, asset creation and artwork prepared for game production.
  • Technical development: Shader setup, pipeline integration, visual prototypes and technical art support.
  • Marketing art: Promotional imagery, key art and box-art visuals.

The studio works closely with game directors and integrates flexible creative teams into client production pipelines. Its combination of design and production capabilities supports both the definition of a project’s visual identity and the creation of assets needed to realize it.

MOOD’s portfolio includes contributions to Horizon Zero Dawn, Horizon Forbidden West: Burning Shores, God of War Ragnarök, Marvel’s Spider-Man 2 and The Last of Us Part II. Other supported credits include Hunt: Showdown, Exoborne, The Elder Scrolls Online and Subnautica 2. These projects reflect its focus on visual development and art production for major game franchises.

Alongside its client services, MOOD participates in a broader independent creative collective that includes tabletop publishing and original game development through separately operated sister businesses.

More about MOOD

Founders and leadership

The studio's founding history names concept artists Rasmus Berggreen, Christopher Rabenhorst and Jonas Springborg, with Frederik Fusager joining subsequently. Its original ambition was to establish a Nordic visual development studio serving international entertainment productions.

As of the November 2026 research, leadership includes Frederik Fusager (CEO & Partner), Silas Amdi (Studio Art Director), Christian Rasmussen (Business Director), Olga Alvarez (Head of Production), Andreza Rocha (Business Development Manager) and Rasmus Krejlund (Production Manager).

Working practices

MOOD describes its approach as design-led and emphasizes sustainable creative workflows intended to eliminate crunch. This is the company's stated operating approach.

Notable credits

12 credits
  • Horizon Forbidden West: Burning Shores
  • God of War Ragnarök
  • Marvel's Spider-Man 2
  • The Last of Us Part II
  • Horizon Zero Dawn
  • Exoborne
  • The Elder Scrolls Online
  • Hunt: Showdown
  • Lords of the Fallen II
  • Subnautica 2
  • Alien 40th Anniversary
  • LEGO Ninjago

Offices

Where MOOD is based

1 location
  • Copenhagen office

    Headquarters
    Jorcks Passage 1A, 4. sal, 1162 København K, DenmarkCopenhagen, Denmark

    Physical headquarters and core creative production facility housing the art, management and visual development teams.

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