Mi'pu'mi Games
- Open roles
- 0
- Founded
- 2009
- Employees
- 11-50
- Offices
- 1
About Mi'pu'mi Games
Mi'pu'mi Games is an independent video game development and engineering studio based in Vienna, Austria. Founded in 2009, it combines original game creation with technical co-development for international publishers and development teams. Its work spans narrative adventures, tactical games and engineering contributions to large-scale productions across PC, consoles and mobile platforms.
The studio follows two complementary production tracks: developing its own intellectual properties and embedding specialists within partner projects. Its co-development work covers systems and engine programming, rendering, performance optimization, interface implementation and platform adaptation. Teams work with proprietary C++ engines as well as Unreal Engine and Unity, supporting projects through technical augmentation, tooling, consulting and full-cycle production.
Technical collaboration
Mi'pu'mi has a sustained collaboration with IO Interactive across the Hitman franchise, including console remasters, technology support and engineering contributions to subsequent releases. Its portfolio also includes rendering, optimization and interface programming for 007 First Light.
Other collaborations include proprietary engine and interface work on Remedy Entertainment's Alan Wake 2, engineering support for Control, and platform porting and engine systems work for MachineGames' Indiana Jones and the Great Circle. The studio has also contributed to Ubisoft productions including Anno 1800 Console Edition, The Settlers: New Allies and Skull and Bones. These assignments range from adapting games for additional platforms to extending the technical capacity of established development teams.
Original games
Alongside partner projects, Mi'pu'mi develops games with distinct narrative and visual approaches. The Lion's Song is an episodic narrative adventure released across 2016–2017, while The Flower Collectors is a detective thriller set in 1970s Barcelona. Howl, released in 2023 with astragon Entertainment, presents a turn-based tactical folktale through a living-ink visual style. Its original portfolio also includes Black Jacket.
This combination of original production and external collaboration gives the studio experience both in shaping complete games and in delivering specialized engineering within larger productions.
More about Mi'pu'mi Games
Founders and leadership
- Gregor Eigner and Tobias Sicheritz founded the studio. The report identifies Eigner as CEO and Sicheritz as CTO.
- Martin Filipp, who joined later, is COO and Managing Director.
Development culture
The company describes its approach as emphasizing sustainable development, work-life balance and avoiding toxic crunch and “rockstar” mentalities. Internal monthly Mi'pu'mi Days provide time to incubate original game ideas.
Name and working tools
The report traces the studio's name to a Japanese expression associated with “small steps” or steady forward progress. Its technical workflow also includes Perforce P4 for version control.
Notable credits
24 creditsOffices
Where Mi'pu'mi Games is based
- Lassallestraße 3/7/1, 1020 Vienna, AustriaVienna, Austria
Vienna office
HeadquartersThe company's sole operating studio and overall headquarters, on the seventh floor.
Open roles
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