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MXD

Xbox Design Studio

Creative & Production
Open roles
0
Founded
2001
Employees
51-200
Offices
1

About Xbox Design Studio

Xbox Design Studio is Microsoft's in-house industrial, hardware and platform user experience design organization. Based in Redmond, Washington, it develops the physical architecture and interaction design of Xbox consoles, controllers, accessories and software interfaces. Its multidisciplinary work brings together industrial design, ergonomic engineering, user research, digital interface design, and color, material and finish development.

The studio's origins trace to the original Xbox console in 2001, when Microsoft assembled dedicated industrial design teams for its gaming hardware. Its subsequent work includes the streamlined Xbox One S and Xbox One X, followed by the Xbox Series X and Series S. These projects combine external form, internal architectural considerations and material choices to shape how the hardware looks, fits into players' surroundings and supports everyday use.

Hardware and interaction design

Controller development is another central part of the studio's work. Its contributions include the Xbox Wireless Controller's refined ergonomics, sculpted grips, hybrid directional pad and Share button, alongside the modular design of the Xbox Elite Wireless Controller Series 2. The studio also developed Xbox Design Lab, which allows players to personalize controllers through hardware customization and colorway choices.

Its responsibilities extend beyond physical products to the Xbox operating system. The team contributes to interface design systems, the guide, accessibility features and the editorial architecture of the home screen. This connects the design of devices with the digital experiences players use to navigate the platform.

Accessible gaming products

Accessibility is a substantial part of the studio's product work. The Xbox Adaptive Controller and Xbox Adaptive Joystick address different input needs, while accessible packaging extends the design process to opening and setting up a product. These projects place physical interaction, ease of operation and the unboxing experience within the same design remit.

As an internal Microsoft design organization, the studio's portfolio centers on gaming hardware and platform experiences. Its work spans prototyping, ergonomic testing, hardware styling and software interaction design across the Xbox ecosystem.

More about Xbox Design Studio

Design leadership

The report identifies Carl Ledbetter as Partner Head of Design, Nicolas Denhez as Senior Design Director and Chris Kujawski as Hardware Design Director. Chris Novak and John Solaro are identified as former design leaders.

Accessibility co-design

For its adaptive hardware and packaging, the studio worked with accessibility advocates and players with mobility limitations. This collaboration informed designs requiring minimal physical force to unbox and operate.

External hardware collaboration

The studio co-designed the articulated PowerA MOGA Mobile Gaming Clip 2.0, a mounting accessory for cloud and remote gaming.

Notable credits

11 credits
  • Xbox Series X
  • Xbox Series S
  • Xbox One S
  • Xbox One X
  • Xbox Wireless Controller (Series X|S generation)
  • Xbox Elite Wireless Controller Series 2
  • Xbox Adaptive Controller and inclusive packaging
  • Xbox Adaptive Joystick
  • Xbox Design Lab
  • Xbox OS Dashboard and Home UI
  • PowerA MOGA Mobile Gaming Clip 2.0

Offices

Where Xbox Design Studio is based

1 location
  • Redmond office

    Headquarters
    Microsoft Corporation Campus, One Microsoft Way, Redmond, WA 98052, USARedmond, Washington, United States

    Global primary facility for Xbox hardware design, industrial engineering, human-factors research, UX design and advanced prototyping.

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