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metricminds

Immersive & Virtual Production
Open roles
0
Founded
2001
Employees
11-50
Offices
1

About metricminds

metricminds is a Frankfurt-based studio specializing in motion capture, character animation and real-time cinematics for games and entertainment. Founded in 2001, it began by providing motion capture recording for game developers and filmmakers, then expanded into a broader production service covering performance capture, animation, cinematic layout, lighting and engine integration.

Its work spans the creation of recorded performances and the animation needed to turn those performances into finished scenes. Full-body movement, facial expressions and voice can be captured together, while keyframe animation supports characters, creatures, props and vehicles. Motion editing, data cleanup, retargeting and animation polish connect recorded material with the requirements of individual productions.

From script to finished cinematics

The studio offers end-to-end production of in-engine cutscenes, beginning with script analysis, storyboarding and visual pacing. Scene direction and camera layout establish the cinematic structure before animation, lighting and technical integration bring sequences into a game's engine. It also produces game trailers and teasers, alongside in-game movement such as locomotion, combat cycles and interaction sets.

metricminds serves both major publishers and independent developers. Its reported contributions include motion capture and animation for Horizon Forbidden West, character animation for Baldur's Gate 3, and performance capture and cinematics for Remnant 2. Its work also extends beyond games: the animated feature Tarzan 3D is among its film credits, and its capture services have supported sports data and simulation work.

The studio has also developed its own game. In 2018 it released the VR fishing simulation Catch & Release, published in collaboration with Advanced Interactive Gaming for Oculus Rift, HTC Vive and PlayStation VR.

THQ Nordic acquired the company in February 2022. metricminds continues to operate as a specialist animation and cinematic production studio within the group while also working with external international publishers and developers.

More about metricminds

Leadership

  • Philip Weiss founded the studio and is identified in the research as its Managing Director and CEO.
  • The February 2022 acquisition retained the leadership team, including Saša Gajić, Director of Business Development, and Christoph Schulte, Cinematic Director.

Capture technology and pipeline

  • The dedicated capture volume measures 17 × 10 × 4.5 metres and uses 68 OptiTrack optical cameras, supporting up to ten performers simultaneously.
  • The production pipeline combines proprietary tools with Autodesk MotionBuilder, Maya and 3ds Max, and supports Unreal Engine, Unity, CryEngine and proprietary client engines.

Notable credits

33 credits
  • Resonance: A Plague Tale Legacy
  • Gothic 1 Remake
  • Aphelion
  • WWE 2K26
  • WWE 2K25 Bloodline
  • Unknown 9: Awakening
  • Alone in the Dark
  • Banishers: Ghosts of New Eden
  • Baldur's Gate 3
  • Remnant 2
  • Atlas Fallen
  • Destroy All Humans! 2: Reprobed
  • Horizon Forbidden West
  • Marvel's Midnight Suns
  • Destroy All Humans!
  • Twin Mirror
  • Tell Me Why
  • Remnant: From the Ashes
  • Darksiders III
  • Catch & Release
  • Horizon Zero Dawn
  • Horizon Zero Dawn: The Frozen Wilds
  • The Surge
  • The Surge 2
  • Dying Light
  • Dying Light 2
  • Evolve
  • Batman: Arkham Origins
  • Tarzan 3D
  • Borderlands 2
  • Crysis 2
  • Crysis 3
  • Crysis Warhead

Offices

Where metricminds is based

1 location
  • Frankfurt am Main office

    Headquarters
    Rüsselsheimer Straße 22, 60326 Frankfurt am Main, GermanyFrankfurt am Main, Hessen, Germany

    Overall headquarters and sole production facility, housing the primary offices and dedicated performance capture stage.

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