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Maxis EU

AAA Game Studio
Open roles
0
Founded
1987
Employees
201-500
Offices
3

About Maxis EU

Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.

Focus:

  • Specialization: Life simulation and city-building video games
  • Services: Game development, game design, experience design, technical direction, and creative strategy
  • Vision: To inspire players across the globe and change hearts and minds by giving players the chance to create their own unique experiences
  • Values: Diversity, Equity, and Inclusion (DEI), authenticity, connectedness, collaboration, and a culture of tinkering and innovation
More about Maxis EU

Leadership:

  • Key People: Catharina Lavers Mallet (General Manager), Anna Huerta (Senior Creative Director), Matt Van Gorder (Game Design Director), Sergei Savchenko (Sr. Technical Director), Johannes Reithmann (Design Director), Jason Brooks (Senior Director of Experience Design), Christopher Menezes (Senior Development Director), Jeff Weir (Principal Art Director)

Partners: Electronic Arts (Parent Company), TikTok, and CreativeDash

Awards: Multiple industry accolades for innovation in simulation and being one of the best-selling PC game franchises of all time

Contact:

Notable credits

7 credits
  • The Sims series
  • SimCity series
  • Spore
  • SimEarth
  • SimAnt
  • SimLife
  • Darkspore

Offices

Where Maxis EU is based

3 locations
  • Kitchener office

    Kitchener, Ontario, Canada
  • Austin office

    Austin, Texas, United States
  • Redwood City office

    Redwood City, California, United States

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