Madruga Works
- Open roles
- 0
- Founded
- 2015
- Employees
- 1-10
- Offices
- 1
About Madruga Works
Madruga Works is an independent video game developer and publisher founded in 2015 and based in London. Its work spans colony simulation, survival strategy, settlement management and science-fiction action-adventure. The studio develops and publishes its own games, bringing together game design, programming and visual production for releases on computers and consoles.
From planetary colonies to prehistoric settlements
The studio launched its first game, Planetbase, in October 2015. This survival strategy and base-building game places players in charge of human colonists establishing settlements on alien worlds. Managing life-support systems, electricity and food production is central to keeping a colony functioning under harsh environmental conditions. The game was released for PC, macOS, PlayStation 4 and Xbox One.
Its second release, Dawn of Man, followed in March 2019. The historical survival city-builder shifts the setting from space colonization to human prehistory, guiding a settlement from the Paleolithic through to the Iron Age. It extends the studio's focus on resource management and survival into the development of a human community across successive technological eras.
Expanding into action-adventure
Released in March 2024, The Mobius Machine broadened the studio's portfolio with a science-fiction metroidvania focused on exploration and action. It launched simultaneously on PC, PlayStation 5 and Xbox Series X/S, adding a different genre to the company's established strategy and simulation catalogue.
As of November 2026, Madruga Works is developing Planetbase 2, with release scheduled for April 2, 2027 on PC. The sequel expands planetary colonization through in-situ resource processing, modular power grids, multiple surface bases and real-time strategy controls. Its development continues the studio's interest in interconnected systems, settlement building and survival beyond Earth.
More about Madruga Works
Leadership and experience
- Co-founder Martiño Figueroa serves as CEO and lead programmer. Before establishing the studio, he worked in gameplay and artificial intelligence programming at Criterion Games, with experience on Need for Speed: Hot Pursuit (2010), Burnout Paradise and Black.
- Co-founder Antonio Fernández Calo, professionally known as Tucho Fernández, serves as Art Director. His earlier experience includes work as a 3D environment artist and animator at Ubisoft.
Production technology and operating model
- Planetbase was developed using proprietary engine technology, while The Mobius Machine uses Unity.
- The report describes a lean, remote-first structure: the co-founders coordinate core design, engine programming and artistic direction, supported by specialist freelance artists and remote contractors contributing audio, UI and supplementary assets.
Notable credits
4 creditsOffices
Where Madruga Works is based
- C/O Hilton Consulting, Studio 133, Canalot Studios, 222 Kensal Road, London, W10 5BN, United KingdomLondon, England, United Kingdom
London office
HeadquartersAbout this office
Registered office and sole operational base, coordinating corporate administration, programming, game design and publishing within a distributed development model.
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