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MadByte Games

Games & Interactive
Open roles
0
Founded
2012
Employees
11-50
Offices
1

About MadByte Games

MadByte Games is a Turkish video game development studio founded in 2012 and headquartered in Istanbul. Part of InGame Group, the studio develops competitive action games for PC and mobile, with particular expertise in multiplayer first-person shooters. Its work combines game design, engineering, art production and ongoing live-service development.

The studio is best known for Zula, a free-to-play PC shooter released in 2015 and described as Türkiye’s first locally developed MMOFPS. The game combines competitive multiplayer action with environments inspired by Turkish locations, including Istanbul’s Üsküdar district and Trabzon. Designed to run across varied hardware configurations, it reached audiences in Türkiye, Latin America, Europe and the Middle East, attracting tens of millions of registered players.

MadByte Games remains responsible for Zula’s development and live-service maintenance. Its work includes ongoing content updates, multiplayer systems and competitive game operations. The title also includes a Battle Royale mode, extending its tactical shooter gameplay into large-scale survival competition. Regional publishing has been handled by publishing partners, allowing the studio to retain its development responsibilities.

PC and mobile development

With Zula Strike, MadByte Games brought its competitive first-person gameplay to iOS and Android. The mobile title extends the studio’s focus on networked action games beyond desktop platforms.

The studio is also developing Calypso: Brethren of the Coast, a cooperative third-person shooter and heist game for PC. Set in a post-apocalyptic maritime world, the project expands its portfolio into a different perspective and cooperative format.

MadByte Games’ production capabilities span full-cycle game development, tactical gameplay design and balancing, 3D character and environment art, rigging, animation and visual effects. Its engineering work includes game-server development, real-time multiplayer networking and backend infrastructure. Together, these capabilities support both the creation of new games and the continued operation of established multiplayer titles.

More about MadByte Games

Founding team and background

The report identifies Özgür Soner, Yasin Demirden and Yakup Demirden among the studio's founders, describing their roles at establishment as Executive Producer, Development Director and Art Director respectively. Their earlier development experience included Kabus 22 and contributions to Monochroma and SuperCan. These are part of the founders' professional history rather than MadByte Games credits.

Community engagement

The studio shares frequent “Developer Diaries” as part of its stated open development approach, using production updates to engage directly with its gaming community.

Notable credits

4 credits
  • Zula
  • Zula Battle Royale
  • Zula Strike
  • Calypso: Brethren of the Coast (in development)

Offices

Where MadByte Games is based

1 location
  • Istanbul office

    Headquarters
    Reşitpaşa Mah. Katar Cad. Arı Teknokent 2 Binası A Blok No: 4/1 İç Kapı No: 501, Sarıyer, İstanbul, TürkiyeIstanbul, İstanbul, Türkiye

    Main game development studio, engineering and corporate headquarters within İTÜ ARI Teknokent in Sarıyer.

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