MachineGames
- Open roles
- 0
- Founded
- 2009
- Employees
- 51-200
- Offices
- 2
About MachineGames
MachineGames is a Swedish AAA video game development studio focused on cinematic, first-person action-adventure experiences. Founded in 2009 and headquartered in Uppsala, it operates as a subsidiary of ZeniMax Media Inc. within Microsoft Gaming.
The studio is known for character-driven shooters and immersive narrative design, combining action gameplay with detailed environments, scripted encounters, performance capture and high-fidelity character animation. Its teams work across full-cycle game production, including game and systems design, 3D modelling, texturing, environment art, narrative writing, dialogue production, motion-capture direction and performance capture.
Games and franchises
MachineGames became widely recognised through its modern Wolfenstein games, beginning with Wolfenstein: The New Order and continuing with Wolfenstein: The Old Blood and Wolfenstein II: The New Colossus. It later co-developed Wolfenstein: Youngblood and the VR title Wolfenstein: Cyberpilot with Arkane Studios.
The studio has also contributed official expansions to id Software’s Quake franchise, including Quake: Dimension of the Past, Quake: Dimension of the Machine, Quake II: Call of the Machine, and Quake: Dawn of the Machine. In 2024, it released the action-adventure game Indiana Jones and the Great Circle in collaboration with Lucasfilm Games.
Production capabilities
MachineGames specialises in AAA first-person action-adventure and shooter development, cinematic storytelling, immersive narrative design, modular environment creation and level scripting. Its technical work includes implementation and optimisation across id Tech 5, id Tech 6 and id Tech 7, alongside motion-capture and animation workflows.
The studio develops games for the PC and console market, with supported platforms including Xbox Series X/S, Windows PC, PlayStation 5 and Nintendo Switch 2. Its work combines franchise stewardship with original production expertise, using a production approach built around narrative action, engineering, art and performance-driven game development.
More about MachineGames
Origins and studio leadership
MachineGames was founded by seven former Starbreeze Studios veterans: Jerk Gustafsson, Jens Matthies, Fredrik Ljungdahl, Jim Kjellin, Kjell Emanuelsson, Michael Wynne and Starbreeze founder Magnus Högdahl. The founding members departed Starbreeze in 2009 before establishing the studio.
Operating model
Studio Director Jerk Gustafsson has described the Sundsvall operation as an extension of the Uppsala headquarters rather than an independent subsidiary. He has also reaffirmed a plan to keep the combined studio below 200 developers while expanding access to talent in northern Sweden.
Notable credits
10 creditsOffices
Where MachineGames is based
- Sankt Persgatan 10, SE-753 20 Uppsala, SwedenUppsala, Uppsala County, Sweden
S:t Per Gallerian studio complex
HeadquartersHeadquarters and primary development studio, housing motion capture, core engineering, art, narrative and leadership.
- Sundsvall, Västernorrland County, Sweden
Sundsvall office
Opened 2023
Satellite office integrated into the core Uppsala production pipelines.
Open roles
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