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MachineGames

Games & Interactive
Open roles
0
Founded
2009
Employees
51-200
Offices
2

About MachineGames

MachineGames is a Swedish AAA video game development studio focused on cinematic, first-person action-adventure experiences. Founded in 2009 and headquartered in Uppsala, it operates as a subsidiary of ZeniMax Media Inc. within Microsoft Gaming.

The studio is known for character-driven shooters and immersive narrative design, combining action gameplay with detailed environments, scripted encounters, performance capture and high-fidelity character animation. Its teams work across full-cycle game production, including game and systems design, 3D modelling, texturing, environment art, narrative writing, dialogue production, motion-capture direction and performance capture.

Games and franchises

MachineGames became widely recognised through its modern Wolfenstein games, beginning with Wolfenstein: The New Order and continuing with Wolfenstein: The Old Blood and Wolfenstein II: The New Colossus. It later co-developed Wolfenstein: Youngblood and the VR title Wolfenstein: Cyberpilot with Arkane Studios.

The studio has also contributed official expansions to id Software’s Quake franchise, including Quake: Dimension of the Past, Quake: Dimension of the Machine, Quake II: Call of the Machine, and Quake: Dawn of the Machine. In 2024, it released the action-adventure game Indiana Jones and the Great Circle in collaboration with Lucasfilm Games.

Production capabilities

MachineGames specialises in AAA first-person action-adventure and shooter development, cinematic storytelling, immersive narrative design, modular environment creation and level scripting. Its technical work includes implementation and optimisation across id Tech 5, id Tech 6 and id Tech 7, alongside motion-capture and animation workflows.

The studio develops games for the PC and console market, with supported platforms including Xbox Series X/S, Windows PC, PlayStation 5 and Nintendo Switch 2. Its work combines franchise stewardship with original production expertise, using a production approach built around narrative action, engineering, art and performance-driven game development.

More about MachineGames

Origins and studio leadership

MachineGames was founded by seven former Starbreeze Studios veterans: Jerk Gustafsson, Jens Matthies, Fredrik Ljungdahl, Jim Kjellin, Kjell Emanuelsson, Michael Wynne and Starbreeze founder Magnus Högdahl. The founding members departed Starbreeze in 2009 before establishing the studio.

Operating model

Studio Director Jerk Gustafsson has described the Sundsvall operation as an extension of the Uppsala headquarters rather than an independent subsidiary. He has also reaffirmed a plan to keep the combined studio below 200 developers while expanding access to talent in northern Sweden.

Notable credits

10 credits
  • Wolfenstein: The New Order
  • Wolfenstein: The Old Blood
  • Quake: Dimension of the Past
  • Wolfenstein II: The New Colossus
  • Wolfenstein: Youngblood
  • Wolfenstein: Cyberpilot
  • Quake: Dimension of the Machine
  • Quake II: Call of the Machine
  • Indiana Jones and the Great Circle
  • Quake: Dawn of the Machine

Offices

Where MachineGames is based

2 locations
  • S:t Per Gallerian studio complex

    Headquarters
    Sankt Persgatan 10, SE-753 20 Uppsala, SwedenUppsala, Uppsala County, Sweden

    Headquarters and primary development studio, housing motion capture, core engineering, art, narrative and leadership.

  • Sundsvall office

    Sundsvall, Västernorrland County, Sweden

    Opened 2023

    Satellite office integrated into the core Uppsala production pipelines.

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