Lunarch Studios
- Open roles
- 0
- Founded
- 2013
- Employees
- 11-50
- Offices
- 0
About Lunarch Studios
Lunarch Studios is an independent Canadian game developer creating original strategy games, logic puzzles and open-world puzzle adventures. Its work combines mathematical systems design with game engineering, ranging from competitive, perfect-information strategy to exploratory 3D worlds. Alongside its own intellectual property, the studio offers co-development, work-for-hire and technical engineering services for other game developers.
The company's origins date to 2010, when Elyot Grant and fellow competitive gaming enthusiasts began developing game concepts while connected to MIT and the University of Waterloo. The founders formally established the full-time startup in 2013. That background in mathematics and competitive play shaped the studio's interest in games built around strategic depth, logical deduction and carefully balanced systems.
Original games
The studio's debut, Prismata, combines elements of real-time strategy, tabletop games and deckbuilders in a turn-based competitive format. Its perfect-information design removes randomness from play. The game entered Steam Early Access in March 2018 and subsequently became free-to-play.
Released in May 2022, Jelly Is Sticky explores grid-based puzzles through malleable jelly blocks. Lunarch later developed Islands of Insight, published by Behaviour Interactive in February 2024. This shared-world puzzle adventure brings together more than 10,000 handcrafted logic, environmental and perspective puzzles across floating islands.
In March 2026, Lunarch released The Artisan of Glimmith in collaboration with publisher 983 Interactive. Its stained-glass puzzles involve restoring windows through region division and coloration. The studio also showcased an unannounced multiplayer hide-and-seek comedy game at Courage XL that month, extending its development work into another style of multiplayer play.
Development capabilities
Lunarch supports projects from concept and prototyping through design, art, engineering and commercial release. Its partner-facing work includes gameplay engineering, environment design and open-world production, alongside multiplayer networking, backend infrastructure, optimization and development tools. The studio operates as a distributed team with its corporate base in Toronto.
More about Lunarch Studios
Leadership and founders
- Elyot Grant is CEO and Game Director; Alyssa Carey is Creative Director; Alexey Kozhevnikov is Technical Director; Pablo Bongiorni is Director of Production.
- Alex Wice is Design Director and a co-founder. The report identifies Will Ma as a former co-founder without assigning him a current executive role.
Operating model and technology
- The studio's 2024 pitch deck states that it has been fully remote since 2016, with distributed operations across Canada and internationally.
- Its technical capabilities span Unreal Engine 4 and 5, custom C++/OpenGL engine architecture, AWS-based matchmaking systems and custom editor extensions.
Funding and recognition
- Prismata completed a successful Kickstarter campaign in December 2014.
- Jelly Is Sticky, developed by David Rhee and Elyot Grant, received a puzzle design grant from Jonathan Blow.
Notable credits
5 creditsOffices
Current and former locations of Lunarch Studios
- Waterloo, Ontario, Canada
Waterloo office
Former officeAbout this office
Historical operating base associated with the studio's early University of Waterloo connections. The report confirms that it no longer operates as a direct studio facility.
Open roles
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