LOOT Interactive
- Open roles
- 0
- Founded
- 2009
- Employees
- N/A
- Offices
- 1
About LOOT Interactive
LOOT Interactive was an American game publisher, console porting studio and interactive application developer based in Culver City, California. Established in 2009 within Sony Pictures Entertainment, the team later operated within Sony DADC New Media Solutions before becoming independent in 2015. Its work spanned console games, virtual environments, streaming applications and immersive museum experiences.
The studio initially developed content for PlayStation Home, Sony’s social virtual world on PlayStation 3. Its output included machinima production tools, avatar clothing, virtual goods and interactive spaces. These projects combined entertainment content with tools that allowed users to stage and record scenes within virtual environments. The team subsequently expanded into standalone games as Sony prepared to close PlayStation Home in March 2015.
Games and console publishing
As an independent business, LOOT worked with external developers to bring PC and indie games to PlayStation and Xbox platforms. Its publishing and porting portfolio included The Last Tinker: City of Colors, Whispering Willows, Back to Bed, Velocibox and Electronic Super Joy. The studio also co-developed and published Qbert Rebooted* and developed the PlayStation 4 party game Fluster Cluck.
Its console work covered technical adaptation, optimization, platform compliance, distribution and marketing. Supported development environments included Unity, Unreal Engine and proprietary engines, with projects targeting PlayStation 3, PlayStation 4, PlayStation Vita and Xbox One. Alongside these publishing partnerships, LOOT developed original games and mobile entertainment projects.
Streaming and immersive experiences
LOOT also built connected entertainment applications for PlayStation platforms, including streaming products for Twitch, Red Bull TV, Crackle, Popcornflix and major sports services. In 2017, it developed the Apollo 11 VR Museum Experience and Harold Lloyd Stereoscopic Museum Experience for Linden Lab’s Sansar platform, extending its virtual-world experience into interactive exhibitions.
Development, porting and publishing activity ceased around 2017–2018. The studio became operationally inactive, although its Florida legal entity continued to maintain administrative filings.
More about LOOT Interactive
Historical leadership
- David Sterling was a co-founder and Managing Director / CEO.
- Danilo Moura was a co-founder and VP / COO.
- Jason Sorensen served as Director of Production Services.
These are historical roles, rather than assertions of current executive appointments.
Production technology and collaborations
LOOT created Entertainment on Demand (EOD), a synchronized video-streaming framework for its virtual-world work. Its PlayStation Home stage sets drew on actual sound stages at the Sony Pictures lot, and the team developed branded environments for Ghostbusters, Men in Black and Doctor Who.
Successor venture
In 2018, Danilo Moura founded Simulated Reality with former LOOT technical staff, including Tools & Middleware Lead Matthew Cooper. It is a separate XR and metaverse development studio.
Notable credits
13 creditsOffices
Where LOOT Interactive is based
- Culver City, California, United States
Culver City office
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