Liminal VR
- Open roles
- 0
- Founded
- 2014
- Employees
- 1-10
- Offices
- 1
About Liminal VR
Liminal VR is an Australian immersive technology studio based in Melbourne, creating virtual reality, mixed reality and smart wearable experiences designed to influence emotional and cognitive states. Founded in 2014 by Damian Moratti and Nick Busietta, the company brings together software development, interactive design, neuroscience and psychology to explore how immersive environments can support wellbeing, learning and therapeutic research.
Its flagship Liminal Platform offers a library of more than 145 short immersive experiences on Meta Quest, Steam and SideQuest. Content is organized into emotional and cognitive categories called Arenas, including Calm, Energy, Focus, Awe, Relief and Sleep. In late 2026, the studio added a Fear Arena built around controlled suspense and exhilaration without gore. The platform gives users a way to select experiences according to the state they want to explore, from relaxation and concentration to energy and awe.
Applications beyond consumer wellbeing
The studio also supplies enterprise and educational wellbeing packages for workplaces, universities and schools, with deployment support for institutional use. Its healthcare work includes experiences intended for pain distraction, relaxation and sleep, alongside collaborations investigating VR applications in mental health and clinical care. The Liminal Lab provides a virtual environment for researchers, clinicians and other partners to conduct experiments, psychometric evaluations and clinical trial collaborations.
Liminal VR develops commissioned interactive simulations for enterprise training, vocational education and architectural visualization. These projects extend its psychological design approach into practical learning environments, including soft-skills development and workplace onboarding. Its partnership programme also enables independent creators and academic teams to contribute experiences to the platform.
The company has expanded into spatial computing through Liminal: Walking Meditation, demonstrated at Meta Connect in 2026. Designed for Meta AI glasses, the application combines real-time visual scene analysis with audio guidance to adapt meditation to outdoor walks. This work extends the studio’s interest in emotionally responsive experiences beyond headsets and into everyday surroundings.
More about Liminal VR
Leadership
The research identifies Damian Moratti as CEO, Nick Busietta as Managing Director, Tin Nguyen as CTO and David Rosalion as Creative Director.
Research and production methods
Experiences are benchmarked using psychometric feedback collected before and after sessions. The creator partnership programme supplies neuroscience guidelines, design frameworks and proprietary “AI Psych Docs” to help participating developers and academic teams build content.
For its walking meditation application, the company describes a privacy-first approach with zero data retention.
Development milestones and collaborations
The Liminal Platform launched in 2018, following the founders’ early experiments with Google Cardboard.
Project Interchange received funding through the Australian 5G Innovation Initiative and was developed with support from Pluto VR, Deakin University and La Trobe University. Orygen identifies Liminal VR and Superunknown as industry partners on Mind VR, supported by the Telstra Foundation. The vocational mushroom-picking simulation brought together Costa, Melbourne Polytechnic, Liminal VR and Food and Fibre Gippsland to improve staff training and onboarding.
Notable credits
15 creditsOffices
Where Liminal VR is based
- Suite 1.04, 17-19 Yarra Street, Abbotsford, VIC 3067, AustraliaMelbourne, Victoria, Australia
Melbourne office
HeadquartersAbout this office
Overall headquarters housing corporate management, research and development, software engineering and creative design. Abbotsford is an inner suburb of metropolitan Melbourne.
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