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Leartes Studios

Games & Interactive
Open roles
0
Founded
2019
Employees
11-50
Offices
1

About Leartes Studios

Leartes Studios is an Istanbul-based game art outsourcing studio, real-time digital asset publisher, and software developer established in 2019. Its work combines environment art and technical production for games, virtual production, simulation, and architectural visualization. The studio develops assets and tools for Unreal Engine and Unity alongside client production and its own game development.

Art production and technical services

The studio provides environment art, game-ready props, character design, 2D concept art, lighting, and level design. Its production capabilities include modular architecture, PBR materials and texturing, high-poly to low-poly modeling, and asset optimization. Technical work covers Unreal Engine co-development and workflows involving LODs, Nanite, and Lumen, connecting visual development with the practical requirements of real-time engines.

Leartes also offers Unreal Engine courses, tutorials, and workshops. Its commercial activities extend to acquiring third-party asset packs for distribution, complementing its internally produced catalog and outsourcing services.

Asset publishing and original development

Leartes has published more than 350 modular environment, prop, and vehicle packs across Fab, the Unreal Engine Marketplace, and the Unity Asset Store. Its catalog spans cyberpunk cities, historical architecture, fantasy settings, and science-fiction environments. The internal StylArts division focuses on stylized environments, characters, and props, while Cosmos by Leartes provides the company's own digital asset marketplace. Its software development includes Nwiro AI, an assistant integrated into Unreal Engine 5.

The studio's announced original game, Alley Stalker, is a story-driven cyberpunk action-adventure title in development for PC, Xbox, and PlayStation 5. It grows out of the setting established by the studio's Cyberpunk Gigapack.

Leartes' commercial assets have also supported other developers' prototyping. Sandfall Interactive used its Steampunk – Victorian Environment Megapack to build an early Victorian city prototype for Clair Obscur: Expedition 33. That connection concerns use of a published environment pack; Sandfall Interactive developed and owns the game.

More about Leartes Studios

Founders and leadership

  • Oğuzhan Kar is identified as Founder & Art Director, with a background in architecture and 3D environment and lighting art.
  • Co-founder Serdar Ürkmez has a background in control and automation engineering.

Production technology

Nwiro AI automates repetitive C++, Blueprint, material, and procedural environment workflows within Unreal Engine 5. The report also identifies Nwiro AI Pro as an AI assistant and PCG pipeline plugin.

Industry recognition

  • Leartes Studios became an Unreal Engine Authorized Service Partner in September 2025 and operates an Unreal Engine Authorized Training Center.
  • The studio received Great Place to Work Türkiye certification in February 2026.

Notable credits

13 credits
  • Alley Stalker
  • Cyberpunk Gigapack
  • Middle Eastern Town Gigapack
  • Steampunk – Victorian Environment Megapack
  • Istanbul Modular City Megapack
  • Elvish City in Forest Megapack
  • South American Slums Megapack
  • 1950's NYC Environment Megapack
  • Viking Environment Megapack
  • Dark Medieval Village Environment
  • Space Base in Red Planet
  • Nwiro AI
  • Nwiro AI Pro

Offices

Where Leartes Studios is based

1 location
  • Istanbul office

    Headquarters
    Merdivenköy Mah., Yumurtacı Abdi Bey Cad., Nur Sk. Business İstanbul A Blok, Kat: 12, İç Kapı No: 111 Fikirtepe, Kadıköy / İstanbul, TürkiyeIstanbul, İstanbul, Türkiye
    About this office

    Overall headquarters and production studio in Kadıköy, housing executive management, game art outsourcing management, asset design and QA, proprietary game development, and software engineering. The internal StylArts division is co-located here.

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