Land & Sea
- Open roles
- 0
- Founded
- 2020
- Employees
- 1-10
- Offices
- 0
About Land & Sea
Land & Sea is an independent British game studio creating handcrafted, contemplative games for mobile, PC, and console platforms. Its work is shaped around the idea of “folk games”: accessible interactive experiences rooted in nature, folklore, pastoral life, and quietly expressive play.
The studio grew from the creative team behind the Alto series. Its early collaborative work with Canadian studio Snowman, operating under the Team Alto banner, includes Alto's Adventure, Alto's Odyssey, and later Apple Arcade editions. In September 2020, the team formally introduced Land & Sea as an independent studio.
Creative approach
Land & Sea combines minimalist 2D and 3D visual design, fluid animation, physics-based movement, organic sound, and traditional folk-influenced scoring. Its games favour wordless or lightly narrated storytelling, tactile mechanics, and atmospheric worlds over dense exposition.
The studio’s original project, Summerhill, is a pastoral coming-of-age puzzle adventure about a young shepherd and their dog herding lost sheep through an ancient landscape. The project extends Land & Sea’s interest in calm, nature-led play and environmental storytelling.
Capabilities
- Independent game development from concept through platform delivery
- Game design, creative direction, and narrative world-building
- Unity gameplay programming and platform integration
- Concept art, illustration, environment art, animation, and visual design
- Original music composition and sound design
Land & Sea operates as a small, distributed UK team, creating intimate games with an emphasis on craft, atmosphere, and approachable interaction.
More about Land & Sea
Leadership and origins
- Harry Nesbitt founded Land & Sea and serves as its creative director. Before forming the studio, he was the co-creator, sole artist, and lead programmer of Alto's Adventure.
- Jair McBain is Land & Sea’s Head of Operations. The core team also includes contributors across design, programming, writing, music, audio, and art.
Working practices
Land & Sea describes its development model as a small, flexible UK team with a four-day working week, zero-crunch approach, and remote working arrangement.
Visual inspiration
The studio’s logo was inspired by the historic Daymark tower at Kingswear, reflecting the South Devon and maritime landscapes that inform its creative sensibility.
Notable credits
5 creditsOpen roles
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