KROK 13
- Open roles
- 0
- Founded
- 2025
- Employees
- 1-10
- Offices
- 2
About KROK 13
KROK 13 is an independent Polish game-development collective creating original narrative games for PC and prospective console audiences. Led from a Poland-based, remote-friendly core team, the studio concentrates on internally developed IP rather than commercial outsourcing work.
Its debut project, M.I.N.S.K. Robotics—also presented on Steam as M.I.N.S.K.—is a single-player, third-person narrative exploration and survival-horror game in active development. Set in a post-apocalyptic Eastern European metropolis blanketed by toxic fog, it follows a robotic explorer moving through brutalist ruins, industrial complexes, and underground facilities with a reconnaissance drone. Survival systems include health and energy management, while the setting supports the game's environmental storytelling.
Creative focus
KROK 13 develops its games in Unreal Engine 5, with particular emphasis on atmospheric world-building and highly detailed environments. Its creative approach combines:
- Environmental art, 3D modelling, and modular-kit design
- Brutalist and industrial visual language
- Narrative exploration shaped by place and atmosphere
- Survival-horror mechanics and post-apocalyptic settings
- Original world-building for internally owned game projects
The studio's work is rooted in a design sensibility that pairs large-scale built environments with fictional technological and biological elements. M.I.N.S.K. Robotics grew from an earlier prototype developed by founder Sergey Kovalenko and a collaborator before the project expanded into the KROK 13 studio identity.
Current production
KROK 13 has hosted public Steam playtests for M.I.N.S.K. Robotics and has recruited additional remote production talent, including environment-art roles. The team remains active on the title as it develops its flagship game and builds its small core production team.
More about KROK 13
Founder and production method
KROK 13 was founded by 3D artist and environment designer Sergey Kovalenko, who is also identified publicly as a UE artist and game developer associated with the studio.
The early M.I.N.S.K. prototype combined VR sculpting with Meta Quest 3 and Adobe Medium, alongside Blender and Unreal Engine 5's Nanite geometry systems. The project began as a spare-time collaboration between Kovalenko and a partner before expanding into a small distributed production team.
Notable credits
1 creditOffices
Where KROK 13 is based
- Warsaw, Masovian Voivodeship, Poland
Warsaw office
- Remote
Remote office
Remote-first core hub; no physical walk-in studio address has been made public.
Open roles
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