Koffeecup
- Open roles
- 0
- Founded
- 2010
- Employees
- 51-200
- Offices
- 3
About Koffeecup
Koffeecup is a creative-technology and digital-production studio working across interactive entertainment, real-time 3D and independent game development. Founded in 2010 by Thomas Michelou, it combines bespoke work for brands and agencies with the development, publishing and live operation of original games.
The studio creates interactive experiences for contemporary platforms and physical-digital activations, spanning augmented, virtual and mixed reality; WebGL; digital installations; and user-generated-content ecosystems including Meta Horizon Worlds, Roblox and Unreal Editor for Fortnite. Its multidisciplinary practice brings together designers, 3D artists, interactive programmers and QA specialists.
Production and co-development
Koffeecup supports projects from early concept art, world-building and prototyping through UI/UX design, full-scale Unity or Unreal Engine development, porting, optimisation, certification, testing and publishing support. Its commercial work includes interactive and experiential software for partners in luxury, automotive, corporate communications and advertising.
Selected projects include a real-time 3D print-placement application for Burberry, the WebGL-based Procell Virtual World, BT Digital Dash, Cisco CX and a Jaguar Land Rover ADAS interactive demonstration. The studio has also produced experiences for Meta Horizon Worlds, including Secrets of the Lost Temple, Mine Maniac, House Cleaning Simulator, Gunslingers (MR), Wild West Saloon and Galactic Arcade.
Original games and live operations
Alongside client work, Koffeecup develops proprietary IP. Its original title Hoomanz! is a family-friendly stealth-adventure game built around non-combat gameplay and dual-nature mechanics, released for PC via Steam and Xbox Series X|S. The studio also works on game operations, monetisation, player retention and data-informed publishing support.
Koffeecup’s work extends to digital health and mindfulness through Maloka, a VR meditation experience developed in partnership with Hoo Koo E Koo and Galaxy Labs. Its operating model connects creative production, technical development and game-focused expertise across both commissioned and original interactive projects.
More about Koffeecup
Studio practice
Koffeecup runs internal hackathons and game jams under the Koffeejam name, using rapid prototyping, AI pipelines and physics-driven mechanics for multi-user experiences.
Leadership
The studio is led by Thomas Michelou as CEO, alongside Romain Marsaudon (Chief Creative Officer), Emma Smith (Chief Operating Officer) and Przemysław Piasecki (Chief Technology Officer).
Notable credits
14 creditsOffices
Where Koffeecup is based
- The Nest, 18-22 Disney Place, London, SE1 1HJ, United KingdomLondon, England, United Kingdom
London office
HeadquartersPrimary operating base and headquarters.
- 2 Cours du 30 Juillet, 33000 Bordeaux, FranceBordeaux, Nouvelle-Aquitaine, France
Bordeaux office
Direct studio branch located at BURO Club Bordeaux Grand-Théâtre.
- Kraków, Lesser Poland Voivodeship, Poland
Kraków office
Open roles
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