Back to all studios
KO

KO_OP

Games & Interactive
Open roles
0
Founded
2012
Employees
11-50
Offices
1

About KO_OP

KO_OP is an artist-run, worker-owned independent game development studio based in Montreal, Quebec, Canada. Founded in 2012 by Saleem Dabbous and Bronson Zgeb, it creates experimental games and interactive art with an emphasis on distinctive visual design, narrative, animation and music. Its founding concept drew on independent music labels: a collective environment where artists could help bring one another’s creative visions to life.

The studio’s work spans cinematic narrative adventures, tactile 3D puzzles and smaller experimental experiences. Its capabilities include original game design, full-cycle development and publishing, alongside co-development and work-for-hire digital design, animation and interactive software. Its projects have appeared across PC, console, mobile and virtual reality platforms.

Games and collaborations

Early projects included Gardenarium and Orchids to Dusk, both released in 2015. KO_OP collaborated with Square Enix Montréal on Lara Croft GO: The Mirror of Spirits in 2016, then released GNOG in 2017. Published by Double Fine Productions, GNOG explored tactile interaction through a stylized 3D puzzle format. The studio followed with the narrative puzzle game Winding Worlds on Apple Arcade and the smaller Dépanneur Nocturne, both in 2020.

In 2023, KO_OP released Ridiculous Fishing EX, a 3D overhaul developed with Vlambeer, and Goodbye Volcano High. The latter is a cinematic narrative adventure exploring personal growth, queer themes and community against the prospect of extinction. Together, these projects reflect the studio’s combination of collaborative development and original narrative work.

Its subsequent project, Young Suns, is a cooperative narrative space life-simulation game. Unveiled in late 2025 and 2026, it entered early access on Xbox while a PC release was being prepared. As of November 2026, the studio continued developing Young Suns and pitching future game prototypes.

More about KO_OP

Cooperative governance

The studio transitioned to a worker-cooperative model in 2014. Full-time employees become equal employee-owners after one year, with equal pay and voting rights. In autumn 2026, members voted on collective furloughs while preserving profit-sharing rights for affected members.

Community initiatives

KO_OP established the KOLAB fund in 2014 to provide grants to emerging creators. The report also describes support for anti-racist causes and marginalized creators, alongside partnerships with mentorship organizations Pixelles and Wings.

Recognition

GNOG, released in 2017, received an Independent Games Festival nomination for Excellence in Visual Art.

Notable credits

12 credits
  • Young Suns
  • Goodbye Volcano High
  • Ridiculous Fishing EX
  • Dépanneur Nocturne
  • Winding Worlds
  • GNOG
  • Lara Croft GO: The Mirror of Spirits
  • Orchids to Dusk
  • Gardenarium
  • Please Don't, Spacedog
  • Skipping Stones
  • Facerift

Offices

Where KO_OP is based

1 location
  • Montreal office

    Headquarters
    Montreal, Quebec, Canada
    About this office

    Headquarters and the studio’s single physical operational base. The report lists corporate registration addresses without identifying which is the operational studio premises.

Open roles

Find your next role at KO_OP

No open roles right now

Check back for new opportunities at KO_OP.

Visit studio website