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KIXEYE

Games & Interactive
Open roles
0
Founded
2007
Employees
51-200
Offices
3

About KIXEYE

KIXEYE is a video game developer and publisher specializing in free-to-play massively multiplayer online real-time strategy games. Its work spans browser, PC and mobile platforms, with a focus on competitive multiplayer experiences and the continuing development of live game franchises. Its capabilities combine game engineering, art production, publishing, community management and player support.

Founded in 2007 as Casual Collective, the company began by developing Flash games in Berkshire, England. It established its US business in 2009 and adopted the KIXEYE name in April 2011 as its focus shifted toward more competitive strategy games. That transition established the direction behind its browser strategy portfolio and subsequent expansion into mobile gaming.

Strategy games and live franchises

The studio's games include Backyard Monsters, Battle Pirates and War Commander, followed by the science-fiction strategy title VEGA Conflict. Its portfolio also includes Desktop Defender, Backyard Monsters: Unleashed and TOME: Immortal Arena. In late 2016, KIXEYE expanded its mobile strategy work with the 3D title War Commander: Rogue Assault.

KIXEYE's production capabilities cover free-to-play game design and monetization, cross-platform engineering and live operations architecture. Its teams also produce 2D and 3D game art, animation, interface design and user experience work. These disciplines support both game development and the ongoing operation of established titles across browser, desktop and mobile environments.

Development within a wider group

Stillfront acquired KIXEYE in 2019. The company continues to operate as an active subsidiary studio, with its global headquarters in Victoria, British Columbia, and development operations in Ho Chi Minh City.

In December 2021, Stillfront transferred Netmarble's strategy role-playing game Iron Throne: The Firstborn to KIXEYE. The studio subsequently operated the title under the name Rise of Firstborn, extending its portfolio beyond games originally developed internally. Its present business combines the operation of established franchises with game development and publishing.

More about KIXEYE

Founders and historical leadership

  • David Scott and Paul Preece founded the business. They partnered with entrepreneur Will Harbin in 2009.
  • Following the 2019 acquisition, the headquarters consolidation took place under Clayton Stark and later Colin How. These are historical leadership references rather than confirmation of current executive roles.

Operating model

The studio supplements its physical development teams with distributed remote engineers and artists. The report identifies remote personnel in Australia, Spain and the United States; their presence does not establish additional physical studios.

Notable credits

9 credits
  • Battle Pirates
  • War Commander
  • War Commander: Rogue Assault
  • VEGA Conflict
  • Rise of Firstborn
  • Backyard Monsters
  • Backyard Monsters: Unleashed
  • Desktop Defender
  • TOME: Immortal Arena

Offices

Current and former locations of KIXEYE

5 locations
  • Victoria office

    Headquarters
    31 Bastion Square, Suite 400, Victoria, BC, CanadaVictoria, British Columbia, Canada

    Opened 2012

    Global headquarters operated under KIXEYE Canada Ltd., supporting executive functions, engineering, product management and live operations.

  • KIXEYE Vietnam

    37 Ton Duc Thang, Ben Nghe Ward, District 1, Ho Chi Minh City, VietnamHồ Chí Minh, Vietnam

    Opened 2017

    Direct development studio supporting game engineering, 2D and 3D art production, interface design and asset development.

  • Vietnam

    Vietnam
  • Brisbane office

    Former office
    Brisbane, Queensland, Australia

    Opened 2012 · Closed 2022

    Former KIXEYE development studio operated through Kixeye Australia Pty Ltd.; developed VEGA Conflict.

  • San Francisco office

    Former office
    333 Bush Street, San Francisco, CA 94104, United StatesSan Francisco, California, United States

    Closed 2019

    Former global headquarters; the physical studio closed when headquarters relocated to Victoria.

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