KIXEYE
- Open roles
- 0
- Founded
- 2007
- Employees
- 51-200
- Offices
- 3
About KIXEYE
KIXEYE is a video game developer and publisher specializing in free-to-play massively multiplayer online real-time strategy games. Its work spans browser, PC and mobile platforms, with a focus on competitive multiplayer experiences and the continuing development of live game franchises. Its capabilities combine game engineering, art production, publishing, community management and player support.
Founded in 2007 as Casual Collective, the company began by developing Flash games in Berkshire, England. It established its US business in 2009 and adopted the KIXEYE name in April 2011 as its focus shifted toward more competitive strategy games. That transition established the direction behind its browser strategy portfolio and subsequent expansion into mobile gaming.
Strategy games and live franchises
The studio's games include Backyard Monsters, Battle Pirates and War Commander, followed by the science-fiction strategy title VEGA Conflict. Its portfolio also includes Desktop Defender, Backyard Monsters: Unleashed and TOME: Immortal Arena. In late 2016, KIXEYE expanded its mobile strategy work with the 3D title War Commander: Rogue Assault.
KIXEYE's production capabilities cover free-to-play game design and monetization, cross-platform engineering and live operations architecture. Its teams also produce 2D and 3D game art, animation, interface design and user experience work. These disciplines support both game development and the ongoing operation of established titles across browser, desktop and mobile environments.
Development within a wider group
Stillfront acquired KIXEYE in 2019. The company continues to operate as an active subsidiary studio, with its global headquarters in Victoria, British Columbia, and development operations in Ho Chi Minh City.
In December 2021, Stillfront transferred Netmarble's strategy role-playing game Iron Throne: The Firstborn to KIXEYE. The studio subsequently operated the title under the name Rise of Firstborn, extending its portfolio beyond games originally developed internally. Its present business combines the operation of established franchises with game development and publishing.
More about KIXEYE
Founders and historical leadership
- David Scott and Paul Preece founded the business. They partnered with entrepreneur Will Harbin in 2009.
- Following the 2019 acquisition, the headquarters consolidation took place under Clayton Stark and later Colin How. These are historical leadership references rather than confirmation of current executive roles.
Operating model
The studio supplements its physical development teams with distributed remote engineers and artists. The report identifies remote personnel in Australia, Spain and the United States; their presence does not establish additional physical studios.
Notable credits
9 creditsOffices
Current and former locations of KIXEYE
- 31 Bastion Square, Suite 400, Victoria, BC, CanadaVictoria, British Columbia, Canada
Victoria office
HeadquartersOpened 2012
Global headquarters operated under KIXEYE Canada Ltd., supporting executive functions, engineering, product management and live operations.
- 37 Ton Duc Thang, Ben Nghe Ward, District 1, Ho Chi Minh City, VietnamHồ Chí Minh, Vietnam
KIXEYE Vietnam
Opened 2017
Direct development studio supporting game engineering, 2D and 3D art production, interface design and asset development.
- Vietnam
Vietnam
- Brisbane, Queensland, Australia
Brisbane office
Former officeOpened 2012 · Closed 2022
Former KIXEYE development studio operated through Kixeye Australia Pty Ltd.; developed VEGA Conflict.
- 333 Bush Street, San Francisco, CA 94104, United StatesSan Francisco, California, United States
San Francisco office
Former officeClosed 2019
Former global headquarters; the physical studio closed when headquarters relocated to Victoria.
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