Back to all studios
KG3

Killmaster Games

Games & Interactive
Open roles
0
Founded
N/A
Employees
1-10
Offices
0

About Killmaster Games

Killmaster Games was an independent video game development team focused on Killmaster, an unreleased party fighting game built in Unreal Engine. Its development combined platform-fighter mechanics with free movement through three-dimensional arenas. The project was presented as a free-to-play game for Windows, Mac and Linux, with console versions also planned.

A hybrid fighting game

The team described its concept as combining influences from Super Smash Bros. and Mortal Kombat. Its central feature was a Full 3D mode, allowing players to move freely around an arena rather than remaining on a two-dimensional combat plane. An optional traditional 2.5D mode used an overlapping control scheme intended to make both approaches accessible.

The proposed game supported up to eight players through local couch multiplayer and online matchmaking. Combat incorporated both health-bar depletion and stage knockouts, alongside environmental hazards and interactive items. Players could customize pre-match Power-Up skill trees, while individual fighters had character-specific ultimate moves and fatal finishing moves. Public pre-alpha demonstrations showed how these systems worked together in arena combat.

Development and crowdfunding

By March 2019, the team reported that it had spent approximately three years developing the project. It shared gameplay and sought feedback through developer communities and public videos, presenting an early version rather than a completed commercial release.

A planned Kickstarter campaign was intended to fund sound effects, an original soundtrack, character animation, arena artwork and dedicated server infrastructure. The announced development schedule targeted a closed alpha in October 2019 and a beta in April 2020; these were proposed milestones rather than documented releases.

The crowdfunding launch was postponed to April 3, 2019, but did not materialize. Public development activity subsequently stopped, and the project remained an unreleased pre-alpha prototype. The studio's social accounts became dormant, and its former official website later displayed a parked hosting page.

More about Killmaster Games

People and operating model

  • The report identifies developer Eric as the team's founder and historical lead; it does not establish a current executive role.
  • The studio operated as a remote independent collective, developing its own game rather than offering external work-for-hire services.

Development documentation

  • The official YouTube channel published six numbered devlogs, from DeVlog 000 through DeVlog 005. These documented interface elements, arena hazards and pre-alpha mechanics, including fighter Zara and his ultimate finisher, Obliterate.
  • In August 2018, the KillmasterGames account participated in RealTime VFX discussions about Unreal Engine Niagara, including event handling.

External collaboration

The team commissioned 3D artist Rakan Khamash to sculpt stylized low-poly props, including in-game potions.

Notable credits

1 credit
  • Killmaster (unreleased pre-alpha prototype, 2016–2019)

Open roles

Find your next role at Killmaster Games

No open roles right now

Check back for new opportunities at Killmaster Games.

Visit studio website