Jo-Mei
- Open roles
- 0
- Founded
- 2009
- Employees
- 11-50
- Offices
- 1
About Jo-Mei
We, Jo-Mei Games are an independent development studio for Videogames.
Jo-Mei was founded in November 2009 by Cornelia Geppert and Boris Munser who have been successfully working together as a team in the games industry for more than 11 years.
Specialization: Independent video game development, emotional storytelling, and atmospheric world-building.
Services: Full-cycle game development, art direction, and character design.
Vision: To craft playful worlds with striking visuals that transform deep human feelings into immersive, memorable experiences. The studio focuses on personal storytelling, artistic expression, and addressing mental health themes such as loneliness, depression, and social exclusion.
More about Jo-Mei
Status: Private / Active
Leadership:
- Cornelia Geppert (Co-Founder, CEO, Art Director, and Creative Director)
- Boris Munser (Co-Founder and Art Director)
Key Projects:
- Sea of Solitude (2019): An adventure game exploring themes of loneliness, released on PS4, Xbox One, and PC.
- Sea of Solitude: The Director's Cut (2021): An enhanced version released exclusively for Nintendo Switch.
- KOYOTL: An online multiplayer dungeon crawler and the studio's first video game production.
- Brave Little Beasties (2013): A 3D browser-based game.
- Monkey Bay (2015): An action-strategy game released for browser and mobile.
- Project Ocean (Working Title): Currently in full production with support from German Government funding.
Partners & Funding:
- Publishers: Electronic Arts (EA Originals), Quantic Dream, and Upjers.
- Funding Bodies: Medienboard Berlin-Brandenburg and the German Government (Federal Ministry for Economic Affairs and Climate Action).
- Former Clients: Ubisoft, BMW, Volkswagen, and German Telekom.
Notable credits
6 creditsOffices
Where Jo-Mei is based
- Berlin, Germany
Berlin office
Open roles
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