Back to all studios
ITA

Italic

Games & Interactive
Open roles
0
Founded
2015
Employees
1-10
Offices
1

About Italic

Italic is an independent game development studio based in Copenhagen, Denmark. Established in February 2015 by Camilla Pedersen and Thomas Ryder, it creates games for casual and narrative-focused audiences, combining illustrated visuals, puzzle design and storytelling. Its work encompasses narrative point-and-click adventures and accessible 2D logic games, with releases across PC and mobile platforms.

The studio’s capabilities span game design and programming, art direction, visual asset production, narrative design, scriptwriting, sound design and original music composition. Vector illustration is a distinctive part of its visual approach, while its technical capabilities include cross-platform development using Unity.

Games and creative direction

The studio debuted with Animal Captain in 2015, a mobile logic-puzzle game designed for young players and families. The project received support through the Danish Film Institute’s games funding scheme.

Its subsequent adventure, Midnight Girl, follows Monique, a young Parisian cat burglar, through a story set in 1960s France. The game draws on mid-century French New Wave cinema, Belgian comics including Tintin and Blake and Mortimer, and classic heist films. Thomas Ryder’s vector-drawn artwork and atmospheric synth arrangements help establish its period-inspired visual and musical character.

Supported by early development funding from the Danish Film Institute, Midnight Girl launched on Steam for PC in October 2023. Versions for iOS and Android followed in September 2024, bringing the adventure to mobile audiences.

Italic is also developing Where Space Is Dark, which received production funding through Denmark’s NIMBI Spilordningen programme in 2026. Together, these projects reflect the studio’s focus on artistically directed interactive entertainment, from family-oriented puzzles to narrative adventures.

More about Italic

Leadership and experience

  • Camilla Pedersen serves as CEO and lead programmer, with experience in mobile application development and 3D graphics.
  • Thomas Ryder serves as Creative Director, lead game designer, graphic artist and composer. Before Italic, he spent over fifteen years in creative production and worked on The Silent Age; that title is part of his prior experience rather than an Italic studio credit.

Production model and workplace practices

The founding pair works with specialized freelancers and student interns from Danish educational institutions, maintaining a small production team rather than pursuing rapid expansion.

Italic’s published Code of Conduct and Safety Policy describes commitments to psychological safety, inclusive collaboration, anti-harassment standards and a work-life balance without crunch. These are the studio’s stated workplace policies.

Notable credits

3 credits
  • Midnight Girl
  • Animal Captain
  • Where Space Is Dark

Offices

Where Italic is based

1 location
  • Copenhagen office

    Headquarters
    Refshalevej 110 A, 1432 Copenhagen, DenmarkCopenhagen, Denmark

    Direct studio premises and overall operational headquarters.

Open roles

Find your next role at Italic

No open roles right now

Check back for new opportunities at Italic.

Visit studio website