Ironbelly Studios
- Open roles
- 0
- Founded
- 2009
- Employees
- 11-50
- Offices
- 1
About Ironbelly Studios
Ironbelly Studios is a Canadian game co-development, technical art, and middleware studio serving indie through AAA developers. Founded in 2009, it combines external production support with engineering capabilities for interactive entertainment, multiplayer experiences, and immersive applications.
The studio provides end-to-end 2D and 3D art production, including concept art, character and hard-surface modelling, environment creation, texturing, rigging, animation, visual effects, level design, and UI/UX implementation. Its production work also covers specialized weapon assets, with the proprietary Modern Weapons Library offering modular 3D weapon models and animation systems used in commercial game development.
Engineering and interactive development
Alongside art production, Ironbelly delivers full-stack game engineering for Unreal Engine and Unity projects. Its technical work includes gameplay programming, server-authoritative multiplayer architecture, client prediction, matchmaking, lag compensation, distributed backend services, and technical implementation for game systems.
Key capabilities include:
- Co-development and embedded engineering support
- Multiplayer netcode and backend architecture
- 2D and 3D asset production for characters, environments, and weapons
- World building, level design, lighting, materials, and technical setup
- UI/UX design from wireframes through engine implementation
- AR, VR, and mixed-reality application development
- AI tooling and middleware for Unreal Engine workflows
Ironbelly has contributed to projects including Shrapnel, Gotham Knights, GODFORGE, SURFPUNK, Bio Inc. Redemption 2, Fractured Veil, Warhammer: Chaos & Conquest, Morphies Law, Atlas, and Marvel’s Ironman MK50 AR Robot. Its work spans production art, technical art, gameplay and backend technology, interface design, animation, world building, and interactive companion applications.
The company also develops proprietary technology through GameFrame and GameFrame AI, a natural-language multi-agent orchestration layer intended for game-system generation and real-time actor manipulation in Unreal Engine. This blend of creative production, multiplayer engineering, and developer tooling positions Ironbelly as a flexible partner for game teams building content-rich and technically demanding interactive projects.
More about Ironbelly Studios
Leadership and operating model
- Ryan Wiancko is the founder and CEO.
- The studio operates from a collaborative central hub while managing a globally distributed team of more than 40 artists, designers, and software engineers across North America, Europe, and South America.
Production technology
Ironbelly’s art and technical pipelines include Substance Designer and Painter, 3ds Max, Maya, ZBrush, photogrammetry, LOD generation, and retopology. Its engineering work extends to scalable multiplayer services designed for high-concurrency game experiences.
Notable credits
12 creditsOffices
Where Ironbelly Studios is based
- 2065 Rue Parthenais, Montreal, QC H2K 3T1, CanadaMontreal, Quebec, Canada
Montreal Headquarters & Studio Hub
HeadquartersPrimary physical studio and collaborative hub supporting leadership, hybrid production staff, finance/administration, and engineering teams.
Open roles
Find your next role at Ironbelly Studios