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inXile Entertainment

Games & Interactive
Open roles
0
Founded
2002
Employees
51-200
Offices
2

About inXile Entertainment

inXile Entertainment is an American video game developer specializing in narrative-driven role-playing games for PC and consoles. Founded in 2002 by Brian Fargo following his departure from Interplay Entertainment, the studio builds reactive worlds around player choice, branching stories and consequences. Its work combines detailed world-building with dark humor, satire and systems that allow players to shape their experience through dialogue and combat decisions.

The studio’s early portfolio included the comedic console RPG The Bard’s Tale, alongside digital games and web ventures. It later became closely associated with the revival of complex computer role-playing games through Wasteland 2 and Torment: Tides of Numenera. Fan-supported crowdfunding played an important role in this period, helping finance those projects and The Bard’s Tale IV: Barrows Deep.

Microsoft acquired inXile in November 2018, bringing the developer into Xbox Game Studios while retaining Fargo’s creative leadership and the core team. The acquisition provided resources for the studio to move beyond its earlier crowdfunding model toward larger-scale production. Its development presence spans Southern California and New Orleans.

Role-playing design and production

inXile’s capabilities cover full-cycle game development, engineering, narrative architecture, branching dialogue, game systems and combat design. Its production work also encompasses environment art, character modeling, animation, audio design and cinematic staging. The studio’s experience includes turn-based tactical combat and first-person RPG development, with projects developed for both PC and console audiences.

Following the acquisition, inXile completed Wasteland 3, released in 2020, and its two story expansions in 2021. Its portfolio also includes the virtual reality RPG The Mage’s Tale, reflecting experience with different ways of presenting interactive worlds.

As of November 2026, the studio is developing Clockwork Revolution, a time-bending, first-person steampunk RPG built in Unreal Engine 5 for Windows PC and Xbox Series X/S. The project continues inXile’s focus on narrative-driven role-playing while applying that approach to a first-person setting.

More about inXile Entertainment

Leadership

The research identifies Brian Fargo as Founder and Studio Head / CEO, Chris Keenan as President, Chad Moore as Creative Director, Micah Whipple as Director of Communications, and Elene Campbell as VP of People.

Name and early ventures

The studio name grew out of business cards Fargo handed out at E3 describing himself as “Brian Fargo, Leader In Exile.” In 2008, inXile established SparkWorkz as an online casual web-game publishing division.

Funding and expansion

The April 2012 Kickstarter campaign for Wasteland 2 raised $2.9 million. The subsequent campaign for Torment: Tides of Numenera raised more than $4.1 million. The studio's 2015 production expansion used Louisiana's interactive software incentives to grow its technical and art teams.

Notable credits

17 credits
  • Clockwork Revolution (in development)
  • Wasteland 3 (2020)
  • Wasteland 3: The Battle of Steeltown (2021)
  • Wasteland 3: Cult of the Holy Detonation (2021)
  • Wasteland Remastered (2020)
  • The Bard's Tale IV: Barrows Deep (2018)
  • The Bard's Tale IV: Director's Cut (2019)
  • The Bard's Tale Trilogy (2018)
  • The Mage's Tale (2017)
  • Torment: Tides of Numenera (2017)
  • Wasteland 2 (2014)
  • Wasteland 2: Director's Cut (2015)
  • Choplifter HD (2012)
  • Hunted: The Demon's Forge (2011)
  • Fantastic Contraption (2008)
  • Line Rider (2008)
  • The Bard's Tale (2004)

Offices

Current and former locations of inXile Entertainment

3 locations
  • Tustin office

    Headquarters
    1735 Flight Way, Suite 400, Tustin, CA 92782, USATustin, California, United States
    About this office

    Primary headquarters and creative production hub at FLIGHT at Tustin Legacy. The studio relocated here from Newport Beach around late 2020 or January 2021.

  • inXile New Orleans

    935 Gravier Street, Suite 1550, New Orleans, LA 70112, USANew Orleans, Louisiana, United States

    Opened 2015

    Internal branch studio established in October 2015 for core RPG development, co-development and quality assurance.

  • Newport Beach office

    Former office
    2727 Newport Blvd, Suite 200, Newport Beach, CA 92663, USANewport Beach, California, United States

    Opened 2002 · Closed 2020

    About this office

    Former corporate headquarters from October 2002 until late 2020, when the team moved to Tustin. The report states that the physical lease concluded.

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