id Software
- Open roles
- 0
- Founded
- 1991
- Employees
- 51-200
- Offices
- 2
About id Software
id Software is a AAA game-development studio and technology developer best known for shaping the first-person shooter genre. Founded in 1991, the company built an early catalogue of influential PC games that includes Wolfenstein 3D, DOOM, DOOM II, and Quake, establishing franchises that remain central to its work.
The studio develops fast-paced action games for PC and console platforms, with a focus on first-person combat, level design, multiplayer experiences, and high-performance real-time graphics. Its proprietary id Tech engine family is a core part of the company’s practice, supporting internal game production as well as technical collaboration with sister studios in the ZeniMax and Xbox Game Studios organization.
Following its 2009 acquisition by ZeniMax Media, id Software continued work on its flagship properties with releases including DOOM (2016), DOOM Eternal, and DOOM: The Dark Ages. The studio has also contributed to the Rage series and the Quake franchise, including co-development of Quake Champions with Saber Interactive.
Today, id Software operates as an active subsidiary of ZeniMax Media within Microsoft Gaming and Xbox Game Studios. The studio is led by Co-Studio Directors Marty Stratton and Hugo Martin, with Robert Duffy serving as Chief Technology Officer. Its work combines game direction with engine architecture and systems engineering, maintaining a long-running emphasis on responsive action design and real-time rendering technology.
More about id Software
Origins and technical legacy
- id Software was founded by John Carmack, John Romero, Tom Hall, and Adrian Carmack after the team emerged from Softdisk, where it developed pioneering smooth-scrolling technology for PC games.
- The company helped establish commercial 3D-engine licensing, extending its technology beyond in-house productions to third-party games.
- The id Tech lineage is credited in the research with advances including binary space partitioning, texture mapping, dynamic lighting, client-side network prediction, and multi-threaded Vulkan rendering pipelines.
Notable credits
13 creditsOffices
Where id Software is based
- Collins Crossing, 1500 N Greenville Ave, Suite 700, Richardson, TX 75081, USARichardson, Texas, United States
Richardson office
HeadquartersPrimary studio and worldwide headquarters housing game design, art, engineering, sound, and executive leadership.
- Frankfurt am Main, Hessen, Germany
Frankfurt am Main office
Opened 2015
Technology branch established in August 2015 for id Tech engine R&D and systems engineering.
Open roles
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