Icefall Interactive
- Open roles
- 0
- Founded
- 2021
- Employees
- 1-10
- Offices
- 1
About Icefall Interactive
Icefall Interactive is an independent game-development studio based in Nelson, British Columbia, creating virtual-reality and extended-reality interactive entertainment. Founded in 2021 by Justin Wasilenko, the studio focuses on original IP and combines immersive worldbuilding with real-time technical development.
The studio is developing an unannounced stylized VR space-combat project, referred to in its materials as Top Secret Project. The title is described as a single-player and cooperative experience built in Unity, with a story-driven campaign, cockpit and vehicle physics, modular ship design, and cinematic immersion. Its recruitment activity spans narrative, audio, vehicle art, character art, and real-time effects.
Capabilities
- Virtual-reality game development
- Unity game-engine development
- Space-combat and cockpit interaction design
- 3D hard-surface and vehicle modelling
- Real-time visual effects
- Narrative design and immersive worldbuilding
Icefall follows Justin Wasilenko's earlier work with Orange Bridge Studios, including the VR title End Space. The company operates independently and is developing its own original properties rather than a catalogue of externally attributed games.
Its public hiring materials describe a human-focused production culture, including a no-crunch approach, flexible and remote working hours, unlimited health days, and a two-week winter holiday shutdown. Alongside its production work, the studio contributes to the broader game-development community in British Columbia's West Kootenay region.
More about Icefall Interactive
Leadership
- Key People: Justin Wasilenko (Founder & Lead Developer)
Vision
- Mission: To bring the high-tech video game industry to the Kootenays while pushing the boundaries of VR technology through bold ideas and sustainable development.
- Values: Stability, inclusivity, collaboration, and the freedom to create. The studio is committed to a "no-crunch" culture, professional development, and maintaining a rich work/life balance. They emphasize diversity, actively encouraging applications from underrepresented groups including women, Indigenous peoples, and LGBTQ2S+ individuals.
Portfolio
- Key Projects: End Space (A highly successful VR space combat game developed by the founder's previous entity, Orange Bridge Studios, which serves as the spiritual and technical predecessor to Icefall's current work); Unannounced Space Combat IP (Currently in development, featuring stylized art direction and complex narrative systems).
- Partners: Selkirk College (Mentorship), Kootenay Association for Science & Technology (KAST), and the Nelson Innovation Centre.
- Internal Programs: BlackOps (An internal R&D initiative where employees are encouraged to spearhead innovation and experiment with creative boundaries).
Notable credits
1 creditOffices
Where Icefall Interactive is based
- 496 Johnstone Road, Nelson, BC V1L 6J1, CanadaNelson, British Columbia, Canada
Nelson office
HeadquartersPrincipal studio headquarters supporting executive leadership, engineering, art, narrative design, and business operations.
Open roles
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