Hyperkinetic Studios
Make innovation predictable
- Open roles
- 0
- Founded
- 2014
- Employees
- 1-10
- Offices
- 3
About Hyperkinetic Studios
Hyperkinetic Studios is an American independent game developer and interactive consultancy founded in 2014. Based in Los Angeles and Austin, the studio develops original games and supports external partners through technical consulting, prototyping and collaborative production. Its work spans PC, consoles, mobile devices and immersive platforms, combining game engineering with narrative, visual art and interactive audio capabilities.
The studio helps partners turn early concepts into playable projects. Its prototyping practice focuses on demos and vertical slices that can communicate a game’s direction, gather player feedback and support project financing. Consulting services cover concept development, technical architecture evaluation and production strategy, while full-stack programming supports multiplatform development and porting. Art, character animation, visual effects and sound design complement its engineering and systems work.
Collaborative development and immersive experiences
Hyperkinetic’s collaborative portfolio includes Sonic Mania Plus, developed in association with Sega and other contributing teams. Its broader consultancy and co-development relationships include Sony Pictures Television, Niantic, Mattel, Seismic Games, Framestore and Tiltfactor.
Virtual, augmented and mixed reality form another substantial part of its work. Projects include Blade Runner: Revelations, developed with Seismic Games and Alcon Entertainment for the Lenovo Mirage Solo headset; Spider-Man: Homecoming VR Experience, developed with Sony Pictures Television and LOOT; and Ghostbusters is Hiring: Showdown for PlayStation VR. These projects sit alongside the studio’s wider work in interactive systems and entertainment software.
Original game development
Alongside client projects, Hyperkinetic develops its own intellectual property. Its flagship original game, Epic Tavern, combines fantasy tavern management with role-playing and systems-driven storytelling. Players manage a gathering place for adventurers while directing quests through a modular procedural narrative world. The project reflects the studio’s capabilities in branching storytelling, quest design and interconnected gameplay systems, extending its technical consultancy practice into the development of an original game.
More about Hyperkinetic Studios
Founders and leadership
- Richard Bisso is CEO and co-founder; Yoshitomo "Tomo" Moriwaki is Chief Creative Officer and co-founder. Dave Padilla is also a co-founder.
- Before founding the studio, the founders worked together at Treyarch and Electronic Arts, contributing to franchises including Spider-Man 2, Medal of Honor and Boom Blox. These are their earlier career credits.
Production approach
The studio describes its approach as reducing production uncertainty through user-tested prototypes and production-ready codebases.
Publishing and milestones
- Epic Tavern Holdings Inc. serves as the affiliated corporate publishing vehicle for original IP, rather than a separate development studio.
- Following a successful Kickstarter campaign, Epic Tavern entered Steam Early Access in September 2017. The game received recognition through the PAX 10 in 2019 and the MomoCon Indie Games Awards in 2018.
Notable credits
6 creditsOffices
Where Hyperkinetic Studios is based
- 8929 Exposition Blvd., Los Angeles, CA 90034, USALos Angeles, California, United States
Los Angeles office
HeadquartersPrimary physical office and company headquarters. The saved Culver City designation refers to these same premises.
- Austin, Texas, United States
Austin office
Supported regional operating base; a local street address is not published in the supplied research.
- Culver City, California, United States
Culver City office
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