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Hyper Luminal Games

Games & Interactive
Open roles
0
Founded
2014
Employees
51-200
Offices
1

About Hyper Luminal Games

Hyper Luminal Games is an independent video game development studio in Dundee, Scotland, combining original game development with co-development and work-for-hire support for partners. Established in June 2014, the studio develops games across console, PC, mobile, and interactive-training contexts.

Its original projects include the multiplayer party brawler Big Crown: Showdown, the narrative adventure Pine Hearts, the mobile and Nintendo Switch release The Day I Became A Bird, and the in-development exploration game Cloud Jumper. Alongside its own IP, the team has contributed engineering, QA, co-development, technical support, and porting work to titles including Still Wakes the Deep, Viewfinder, Wargroove 2, Little Orpheus, Hellboy: Web of Wyrd, Planet of Lana, Two Point Museum, A Little to the Left, and Wildfrost.

Development and production support

The studio offers full-cycle game production, project ideation, platform porting, performance optimisation, quality assurance, functional testing, console-certification verification, and LiveOps support. Its work also encompasses Unity 3D consultancy, proprietary-tools creation, mobile applications, interactive simulations, and gamified training projects.

A specialist practice, Hyper Luminal Experience Design (HLXD), focuses on UX/UI design and accessibility consultancy. Its services include wireframing and accessibility auditing, supporting games designed to be welcoming and usable for a broad range of players.

From incubator projects to commercial games

The company began through incubators at Abertay University, where it worked on academic, serious-game, and corporate-simulation projects. In 2017 it moved into dedicated Dundee premises and shifted its focus toward commercial entertainment games and high-end work-for-hire services. Its current production base has operated from The Vision Building since 2020.

Hyper Luminal Games follows a dual-track model: it builds proprietary games while providing specialist development support to external partners. This combination allows the studio to pursue its own creative projects alongside technical, design, QA, and porting engagements for the wider games industry.

More about Hyper Luminal Games

Leadership and workplace practice

  • Stuart Martin is co-founder and Chief Executive Officer; Rob Andrew Madden is co-founder and Creative Director. Sean Tracey joined the leadership team as Chairman to support the studio’s scaling initiatives.
  • Hyper Luminal Games became a Living Wage accredited employer in August 2022. The company describes this as part of a team-oriented culture focused on sustainable development practices, low staff turnover, and continued talent growth.

Notable credits

17 credits
  • Pine Hearts
  • Big Crown: Showdown
  • Cloud Jumper
  • The Day I Became A Bird
  • Still Wakes the Deep
  • Viewfinder
  • Wargroove 2
  • Little Orpheus
  • Hellboy: Web of Wyrd
  • Planet of Lana
  • Two Point Museum
  • A Little to the Left
  • Wildfrost
  • Caledon
  • Pirates Vs Privateers
  • Fire and Fury
  • Blackwood Peoplehood Project (MyLife App)

Offices

Where Hyper Luminal Games is based

1 location
  • Global Headquarters & Main Production Studio

    Headquarters
    Suite 7, The Vision Building, 20 Greenmarket, Dundee, DD1 4QB, Scotland, United KingdomDundee, Scotland, United Kingdom

    Opened 2020

    About this office

    Global headquarters and main production studio housing programming, art, UX/UI, QA, and leadership teams; based at The Vision Building since 2020.

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