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House of Moves

Immersive & Virtual Production
Open roles
0
Founded
1995
Employees
11-50
Offices
5

About House of Moves

House of Moves is a performance capture, animation and virtual production studio serving video games, feature films, television, commercials and interactive entertainment. Founded in 1995 to provide motion capture for Titanic, the company has developed into a production and co-development partner supporting projects from live performance recording through final animation delivery.

Its capture services combine full-body motion tracking, facial performance recording and synchronized dialogue. Productions can accommodate ensemble performances, stunt choreography, wire work and animal capture, with stage configurations suited to different cast sizes and creative requirements. Virtual production capabilities include LED wall in-camera visual effects and real-time previsualization, connecting physical performances with digital environments during production.

From performance to finished animation

The studio's internal animation team provides motion cleanup, editing, facial solves, character retargeting and keyframe animation. Its pipelines support Unreal Engine 5, Unity, Maya and MotionBuilder, including MetaHuman workflows and engine-ready cinematic delivery. Clients can engage the company for individual production services or broader external co-development and team augmentation.

Beyond entertainment production, House of Moves designs and builds custom motion capture facilities for businesses and universities. This work covers hardware specification, architectural acoustics, electrical and HVAC planning, equipment procurement, installation and ongoing maintenance. Its markets also include sports simulation, athlete analytics, virtual concerts and immersive experiences.

Company development

Oxford Metrics Group acquired the studio in 2004. A management-led buyout in October 2014 returned the business to independent private ownership. The company subsequently relocated its headquarters to El Segundo, California, in 2016 and developed a production network spanning California and Texas.

Its portfolio encompasses film and television work alongside game animation and cinematics. Reported projects include Space Jam: A New Legacy, Black Adam, Spider-Man: Far From Home, Mortal Kombat 1, Destiny 2 and Halo: Infinite. The studio has also contributed to virtual music experiences, including concerts associated with Roblox and Fortnite.

More about House of Moves

Leadership and founders

  • Brian Rausch is Chief Executive Officer.
  • Tom Tolles is an original co-founder and former President; the research does not identify him as a current executive.
  • Eric LaShelle heads the animation department, and Aaron Lambert is Lead Animator.

Production infrastructure

The company describes its operating architecture as HOM 4.0, linking four sound stages into a unified production infrastructure. House of Moves also acts as an authorized Vicon reseller alongside its facility design and installation work.

Intellectual property

House of Moves, Inc. is identified as the assignee of company patents, including US Patent 9,349,204 B2.

Notable credits

41 credits
  • Titanic
  • Space Jam: A New Legacy
  • Black Adam
  • Ant-Man and the Wasp
  • Spider-Man: Far From Home
  • No One Will Save You
  • Back in Action
  • TRON: Legacy
  • Teenage Mutant Ninja Turtles
  • Journey 2: The Mysterious Island
  • Avatar
  • Iron Man 3
  • Kong: Skull Island
  • The Avengers franchise
  • The Mandalorian
  • Game of Thrones
  • Mortal Kombat 1
  • Mortal Kombat 11
  • Destiny 2
  • Halo: Infinite
  • Halo: Reach
  • Call of Duty: Modern Warfare II
  • Call of Duty: Advanced Warfare
  • Call of Duty: Black Ops
  • Star Wars: Battlefront II
  • God of War III
  • Gears of War 3
  • Gears of War: Judgment
  • NBA 2K series
  • WWE 2K series
  • Batman: Arkham Shadow
  • Injustice 2
  • The Expanse: A Telltale Series
  • Assassin's Creed Rogue
  • Battlefield Hardline
  • Exoprimal
  • 007: Quantum of Solace
  • Guitar Hero
  • Lil Nas X virtual concert (Roblox)
  • Marshmello concert (Fortnite)
  • Elton John Farewell VR360

Offices

Where House of Moves is based

5 locations
  • Corporate Headquarters & Production Facility

    Headquarters
    750 Lairport Street, El Segundo, CA 90245, USAEl Segundo, California, United States

    Opened 2016

    Headquarters and primary production operations in a 27,000-square-foot facility occupied following the 2016 relocation from Playa Vista.

  • Austin office

    Austin, Texas, United States
  • Austin Stage — Stray Vista Studios

    252 Frog Pond Lane Unit C, Dripping Springs, TX 78620, USADripping Springs, Texas, United States
    About this office

    House of Moves' Austin regional stage hosted at Stray Vista Studios, with 54 Vicon cameras, a 50'×30'×20' volume, LED virtual production and Unreal Engine 5 integration.

  • Los Angeles offices

    Los Angeles, California, United States
    About this office

    **The Show Room** Status: active Downtown Los Angeles performance capture and virtual production stage with 50 Vicon cameras, a 40'×25'×12' capture volume, capacity for eight performers and an integrated LED wall. --- **Chaplin Studios** Status: active Address: 1416 N La Brea Ave, Hollywood, Los Angeles, CA 90028, USA House of Moves' resident Hollywood capture stage on The Jim Henson Company lot, with 54 Vicon cameras, a 60'×30'×20' volume, stunt rigging and capacity for more than 15 performers. --- **Former Playa Vista headquarters** Status: inactive / historical Former headquarters in Playa Vista, preceding the 2016 relocation to El Segundo.

  • Rebound Sound

    Santa Monica, California, United States
    About this office

    House of Moves' resident dialogue-focused capture stage at Rebound Sound Company, with 16 Vicon cameras and a 12'×12'×10' volume for one to three performers.

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