Highwire Games
- Open roles
- 0
- Founded
- 2014
- Employees
- 11-50
- Offices
- 1
About Highwire Games
Highwire Games is an independent game development studio based in the Seattle metropolitan area. Founded in late 2014 by veterans of Bungie, Airtight Games and Sucker Punch Productions, it develops tactical military shooters and virtual reality action-adventure games. Its capabilities span game design, technical engineering, procedural environments, networked gameplay and interactive audio.
The studio’s debut game, Golem, launched in November 2019 for PlayStation 4 through PlayStation VR. Built around virtual reality interaction, the action-adventure features immersive 1:1 sword combat and an original orchestral soundtrack composed by Martin “Marty” O’Donnell. Perp Games handled physical editions. The music also extended beyond the game through Echoes of the First Dreamer, a standalone musical prequel album.
Tactical game development
Highwire partnered with external publisher and co-producer Victura in 2017 to rebuild Six Days in Fallujah. Based on first-hand accounts from the Second Battle of Fallujah, the tactical first-person shooter uses procedural architecture to bring uncertainty to urban combat. Highwire’s version was rebuilt following the earlier project developed by Atomic Games, which Konami cancelled in 2009.
Six Days in Fallujah entered Steam Early Access on June 22, 2023. Subsequent development included the “Wargame” and “Jolan Park” deployments, with the supplied research documenting ongoing PC and console development. Victura finances, produces and publishes the title while Highwire serves as its developer.
Across its projects, Highwire combines full-cycle game development with environmental architecture, simulation engineering, music composition and spatial audio production. Its portfolio connects two distinct areas of interactive entertainment: physical, close-range interaction in virtual reality and squad-based tactical combat shaped by changing environments.
More about Highwire Games
Founders and leadership
The report identifies founding principals Jaime Griesemer as Creative Director / CCO, Jared Noftle as Technical Director / CTO, and Martin “Marty” O’Donnell as Audio Director / CSO. Griesemer previously worked as a lead designer on early Halo games and Destiny; Noftle co-founded Airtight Games and served as its CTO.
Technology
The studio’s proprietary “Procedural Architecture” system changes building layouts and geometry on each deployment. In October 2024, Highwire Games LLC was granted U.S. Patent No. 12,102,920, titled “Dynamic 3D environment generation,” for this technology.
Operating model
The research describes a Seattle-based core team working with a hybrid network of global developers.
Recognition
Golem received the Game Audio Network Guild Award for Best Dialogue for an Indie Game.
Early milestone
The studio was publicly announced at E3 in June 2015.
Notable credits
3 creditsOffices
Where Highwire Games is based
- Seattle, Washington, United States
Seattle office
HeadquartersAbout this office
Overall headquarters and primary studio for game development, technical engineering, creative direction and audio production. The report reconciles Seattle references with a corporate registration address in nearby Sammamish as one operating team.
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