High Moon Studios
- Open roles
- 3
- Founded
- 2001
- Employees
- 51-200
- Offices
- 1
About High Moon Studios
High Moon Studios is an American AAA game-development studio based in Carlsbad, California. It develops action-focused games and provides co-development support for large-scale franchises, with current work centered on Activision's Call of Duty ecosystem.
Founded in 2001 as Sammy Entertainment Inc., the company became Sammy Studios, Inc. in 2002. A management buyout in March 2005 established the independent High Moon Studios, Inc. brand. Vivendi Universal Games acquired the studio in 2006; following the formation of Activision Blizzard in 2008, it became part of Activision Publishing. The studio remains active within Microsoft Gaming following Microsoft's 2023 acquisition of Activision Blizzard.
Development work
High Moon has led development on original and licensed console games including Darkwatch, Robert Ludlum's The Bourne Conspiracy, Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Deadpool. It later expanded into major franchise collaboration, contributing to Destiny and Destiny 2: Forsaken before becoming a continuing co-developer for Call of Duty.
Its work on the franchise has included single-player missions, multiplayer levels, PC engineering, live-service assets, and map co-development across releases such as Call of Duty: Advanced Warfare, Modern Warfare Remastered, Call of Duty: WWII, Modern Warfare, Black Ops Cold War, Vanguard, Modern Warfare II, Modern Warfare III, Black Ops 6, and Call of Duty: Warzone.
Capabilities
The studio's production capabilities span:
- Full-cycle game development and AAA co-development
- First-person shooter and third-person action-game development
- Cross-platform engineering, porting, engine optimization, and performance profiling
- Systems, narrative, and level design
- Character, environment, lighting, technical animation, and rigging work
- Real-time visual effects, technical audio, sound design, and voice-over production
- Live-service multiplayer production workflows
High Moon operates as an on-site development team in Carlsbad, with engineering, art, audio, and design disciplines supporting its game-production mandate.
More about High Moon Studios
Leadership and workplace
- Peter Della Penna is Studio Head and President; Matt "Tieg" Tieger is Vice President and Game Director.
- The Carlsbad production facility was designed as an open studio rather than a cubicle-based workplace. It includes specialized sound-mixing and recording suites, editing bays, and collaboration labs, with capacity for up to 175 developers and artists.
Notable credits
18 creditsOffices
Where High Moon Studios is based
- 2051 Palomar Airport Road, Suite 100, Carlsbad, CA 92011Carlsbad, California, United States
High Moon Studios Headquarters
HeadquartersPrimary corporate headquarters and production facility.
Open roles
Find your next role at High Moon Studios
Animator, 3D
High Moon StudiosContractOn-siteVFX Artist
High Moon StudiosContractOn-siteAudio Designer
High Moon StudiosContractOn-site
No roles match these filters. Try another location or department, or clear the filters.