Hi-Rez Studios
- Open roles
- 0
- Founded
- 2005
- Employees
- 51-200
- Offices
- 1
About Hi-Rez Studios
Hi-Rez Studios is an American video game developer and publisher based in Alpharetta, Georgia. Founded in 2005 by Erez Goren and Todd Harris, the company specializes in free-to-play multiplayer games, combining competitive action with ongoing live-service development. Its work spans multiplayer online battle arenas, hero shooters and third-person action games across PC and consoles.
The company's early releases included the squad-based shooter Global Agenda in 2010 and Tribes: Ascend in 2012. It subsequently developed SMITE, which brings mythological characters into a third-person multiplayer online battle arena, and the fantasy hero shooter Paladins: Champions of the Realm. Its broader publishing and development history includes Rogue Company, Realm Royale, Divine Knockout, Jetpack Fighter and several additional games associated with the SMITE universe.
Multiplayer development and publishing
Hi-Rez's capabilities encompass full-cycle game development, engineering, multiplatform publishing, live operations, server management, localization and player support. Cross-platform play and cross-progression are recurring features of its approach, supporting multiplayer communities across different gaming systems. The company's portfolio has reached more than 70 million registered players worldwide.
Development has also been organized through dedicated internal studio brands, allowing teams to concentrate on individual games and their player communities. Across its history, Hi-Rez has combined development with publishing and ongoing support, including community management and game balancing for competitive multiplayer titles.
Current direction
Following restructuring in 2024 and 2025, Hi-Rez concentrated its development resources on SMITE 2, the Unreal Engine 5 successor to SMITE. The company sunset Realm Royale Reforged and Divine Knockout in February 2025 and paused active feature development on SMITE 1, Paladins and Rogue Company.
Hi-Rez Studios continues as the operating company beneath the Hi-Rez Ventures parent umbrella introduced in June 2023. Its current direction centers on the development, rollout and live service of SMITE 2, drawing on the company's experience developing and publishing competitive multiplayer games.
More about Hi-Rez Studios
Leadership
- Co-founder Erez Goren serves as chairman and chief executive officer, having resumed direct CEO leadership following the company's leadership transitions.
- Alex Cantatore heads Titan Forge Games and serves as general manager of SMITE 2.
- Scarlet Dangerfield is chief of staff and vice president of talent.
- Todd Harris is a co-founder and former chief operating officer. Stewart Chisam stepped down as CEO and president in June 2025 after 17 years with the company.
Development organization
The August 2018 restructuring established dedicated teams under Titan Forge Games for SMITE, Evil Mojo Games for Paladins and Heroic Leap Games for Realm Royale. This formalized a studio structure built around individual game communities.
Notable credits
11 creditsOffices
Current and former locations of Hi-Rez Studios
- 4300 Alexander Dr, Suite 100B, Alpharetta, GA 30022, USAAlpharetta, Georgia, United States
Alpharetta office
HeadquartersAbout this office
Overall company headquarters and current operating worksite for central management, engineering and the SMITE 2 development core. The report separately identifies a corporate and legal notices address on Brookside Parkway.
- Brighton and Hove, England, United Kingdom
Brighton and Hove office
Former officeOpened 2016 · Closed 2025
About this office
Former European publishing office operated through Hi-Rez Studios Limited. It later housed Red Beard Games; the report links the end of physical operations to the UK company's dissolution in September 2025.
- Seattle, Washington, United States
Seattle office
Former officeOpened 2018
About this office
Former localization and development studio. Physical operations ceased following restructuring and remote-work transitions; the report does not establish an exact closure year.
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