Hexany Audio
- Open roles
- 0
- Founded
- 2012
- Employees
- 11-50
- Offices
- 1
About Hexany Audio
Hexany Audio is a Greater Los Angeles game-audio studio providing sound design, original music, technical audio, voice-over production, and immersive mixing for interactive entertainment. Founded as a Berklee College of Music collaboration in 2012 and incorporated in California in 2014, the company combines creative audio production with implementation support for developers and publishers.
Its work spans AAA console, PC, and mobile games; VR and AR experiences; themed entertainment; advertising; and film and game trailers. The studio’s production model brings music, sound design, dialogue, and technical implementation together, allowing teams to develop audio assets and integrate them into game engines and interactive systems.
Creative and technical capabilities
- Sound design: custom SFX, weapon and character audio, cinematic sound, environmental ambiences, UI sound, Foley, haptics, and trailer sound design.
- Music: original composition, adaptive and dynamic scoring, songwriting, music supervision, and mixing across orchestral, electronic, ethnic, jazz, and pop styles.
- Technical audio: embedded audio engineering, middleware integration, sound-engine programming, and interactive systems work using Wwise, FMOD, Unreal Engine, Unity, Blueprints, C++, C#, Python, and client engines.
- Voice and immersive production: casting, recording, dialogue editing, localization support, and stereo, 5.1, 7.1, and Dolby Atmos production for games, VR, attractions, and experiential spaces.
The company operates from a purpose-built production facility in Bell Gardens, Los Angeles County, with 17 specialist suites including surround and Dolby Atmos mix rooms, technical-audio workspaces, and isolated voice-over booths. Its permanent onsite creative and engineering team supports a collaborative alternative to decentralized contractor-led audio production.
Selected work
Hexany Audio’s credited projects include League of Legends, League of Legends: Wild Rift, Marvel Rivals, Destiny 2, New World, Overwatch 2, Diablo Immortal, Call of Duty: Mobile, Honor of Kings, Apex Legends Mobile, Arknights, Wuthering Waves, and Marvel 1943: Rise of Hydra. Its work also extends to location-based and immersive productions such as Star Wars: Millennium Falcon – Smugglers Run, as well as VR experiences including Blade Runner: Revelations VR and Jurassic World: VR Expedition.
More about Hexany Audio
Leadership and origins
- Richard Ludlow is Co-Founder, Studio Head, and Audio Director. Matthew Carl Earl is Co-Owner and Lead Composer, and Kellen Fenton is Co-Owner and Lead Sound Designer.
- The original 2012 Berklee collaboration also included Juan Sebastian Cortés Arango, Richard Gould, and Andy Forsberg.
- The name “Hexany” refers to a six-note geometric scale-combination concept associated with microtonal theorist Erv Wilson, reflecting the studio’s stated blend of sound aesthetics and technical precision.
Recognition
The studio’s work has received Game Audio Network Guild awards and Hollywood Music in Media Awards recognition, and earned a Motion Picture Sound Editors Golden Reel Award nomination for Disney’s Star Wars: Millennium Falcon – Smugglers Run attraction.
Notable credits
23 creditsOffices
Where Hexany Audio is based
- 6520 Eastern Ave, Bell Gardens, CA 90201, USABell Gardens, California, United States
Hexany Audio Headquarters & Production Facility
HeadquartersAbout this office
Headquarters and production facility with 17 specialized studios, including 5.1, 7.1, and Dolby Atmos mix rooms, voice-over suites, and technical-audio implementation stations.
Open roles
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