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Hellicar & Lewis

Creative & Production
Open roles
0
Founded
2008
Employees
N/A
Offices
0

About Hellicar & Lewis

Hellicar & Lewis was a London-based creative technology, interaction design and experiential art studio founded in 2008 by Pete Hellicar and Joel Gethin Lewis. Its work connected digital systems with physical environments through installations that responded to people, movement and live information. The studio ceased operations in 2016; its legal entity was dissolved on 4 March 2025.

The practice combined creative coding, art direction and physical-digital computing for cultural institutions, public spaces and commercial brands. Its installations used real-time graphics, motion tracking, projection mapping and generative imagery to make audience participation part of the work. A recurring approach was the creation of “feedback loops” between visitors, architectural spaces and technology, allowing an experience to change in response to its surroundings.

Interactive experiences

For Tate Modern’s Yayoi Kusama exhibition in 2012, the studio created The Hello Cube, a Twitter-connected installation commissioned in collaboration with Louis Vuitton. Its Coca-Cola 24hr Music Session work translated online fan reactions into real-time projections during a recording session with Maroon 5.

Other cultural projects explored the relationship between information and place. Discover Infrastructure, developed for the Victoria and Albert Museum’s exhibition about Ove Arup, used a dual-screen 3D mapping installation to present engineering and archaeological histories associated with High Speed 1 and the Elizabeth Line. Swnt, commissioned by the National Trust in Aberdaron, combined light and sound with responses to tidal data, the sun’s position and visitor gestures.

Commercial projects included interactive environments for Adidas and Nike, alongside permanent technological installations for House of Vans London. For Cartoon Network UK’s Adventure Time – An Ooo Experience, the studio collaborated with Kettle Studio and Undabo on a touring experience using body tracking and real-time character puppetry.

Across these commissions, the studio brought software development into exhibition and experience design, treating the audience’s actions as an input to the finished work.

More about Hellicar & Lewis

Open-source operating model

The founders set out to build an open-source commercial creative business. Engineering relied heavily on openFrameworks, C++ and computer vision tools, and the studio publicly released source code for client and cultural installations on GitHub.

Founders and collaborators

Pete Hellicar's earlier career included professional skateboarding, co-founding Unabomber Skateboards and serving as global art director for Etnies. Joel Gethin Lewis studied mathematics and computer science at Imperial College London and Interaction Design at the Royal College of Art, and previously worked on large-scale audiovisual installations at UnitedVisualArtists.

The historical team included producer Amalie Englesson, art director Kieran Startup, and creative technologists James Bentley, Margaux Esclapez and Sam Aldridge.

Assistive interaction

In 2011, the founders co-founded the separate company Cariad Interactive with Dr. Wendy Keay-Bright. Their collaboration developed sensory interaction software, including Somantics, Somability and ReacTickles, for young people on the autism spectrum and people with profound and multiple learning difficulties.

Notable credits

11 credits
  • The Hello Cube (2012)
  • Coca-Cola 24hr Music Session (2011–2012)
  • Discover Infrastructure (2015–2016)
  • Adventure Time – An Ooo Experience (2016)
  • Swnt (2014)
  • Adidas NMD Future House (2016)
  • Adidas Mi ZX Flux (2014)
  • Nike Feel TV (2013)
  • NikeLab x Riccardo Tisci (2016)
  • House of Vans London (2014)
  • Divide By Zero (2010–2011)

Offices

Current and former locations of Hellicar & Lewis

1 location
  • London office

    Former office
    Unit 1.8, 1–5 Vyner Street, London, E2 9DG, United KingdomLondon, England, United Kingdom

    Closed 2016

    Former headquarters and sole operating studio. Studio operations ended in 2016.

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