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Heartquake Studios

Games & Interactive
Open roles
0
Founded
2015
Employees
1-10
Offices
1

About Heartquake Studios

Heartquake Studios was an independent Swiss video game developer focused on action-adventure role-playing games, responsive environments and stories shaped by player decisions. Founded in 2015, the studio operated from Gorduno in Ticino, now part of Bellinzona. Its development activity centred on combining narrative design with game systems that reacted to the player’s actions.

The studio’s principal project was World Never End, a 2D/3D action-adventure RPG developed using Unity and C#. Its planned experience included multiple narrative resolutions, dynamic responses from non-player characters and interactive environments. The project targeted PC, Mac and Linux, with console releases subject to licensing.

Heartquake’s production capabilities covered game design, programming, narrative architecture and independent game production, alongside concept art, modular tileset design, interface work and visual effects. These disciplines supported its ambition to build adventure games with adaptive stories rather than relying entirely on fixed narrative sequences.

World Never End was exhibited at Gamescom in Cologne in 2016. Development subsequently stalled, and the game never reached commercial release. The supplied research identifies it as an unreleased, cancelled prototype, with development activity spanning 2015–2017.

Commercial game production has ceased, and the studio is operationally dormant. Its historical website was inactive or parked by 2026, and its public channels had stopped receiving updates. The registered company nevertheless remained legally active as of November 2026; that registry status does not establish a return to game development.

More about Heartquake Studios

Founder and team background

  • Enrico Giancarlo Bottani founded the studio and was identified as its CEO in the 2015 launch coverage. Registry filings identify him as the founding shareholder, director and manager with individual signing authority; these historical roles do not establish current executive activity.
  • The development team included people with prior experience at Crytek, Electronic Arts, Ronimo Games and Crytivo Games. Those affiliations describe team members’ backgrounds rather than Heartquake’s own credits.

Industry participation

In August 2016, the studio was selected for the official Swiss delegation at Gamescom, supported by Pro Helvetia and the Swiss Game Developers Association. It exhibited within the #SwissGames pavilion in Hall 4.1.

Notable credits

1 credit
  • World Never End (unreleased / cancelled prototype; development 2015–2017)

Offices

Where Heartquake Studios is based

1 location
  • Gorduno office

    Headquarters
    Via Rivascia 11, 6518 Gorduno, SwitzerlandGorduno, Ticino, Switzerland
    About this office

    Registered headquarters and historical principal studio office. The registered municipality changed from Gorduno to Bellinzona in April 2017 following municipal amalgamation; the street address remained unchanged. Game development operations are dormant, but the registered seat remains supported.

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