Hazelight
- Open roles
- 0
- Founded
- 2014
- Employees
- 51-200
- Offices
- 1
About Hazelight
Hazelight is an independent game development studio based in Stockholm, Sweden, specializing in story-driven cooperative games. Founded in late 2014 by filmmaker and game director Josef Fares, the studio develops experiences built around two players sharing an adventure. Its work combines cinematic storytelling, action-adventure platforming and mechanics that change across different genres and settings.
The studio grew out of Fares’s experience directing Brothers: A Tale of Two Sons with a core team at Starbreeze Studios. That earlier project preceded Hazelight’s formation and helped establish the creative foundation for its focus on interactive storytelling and emotionally engaging play.
Games built around cooperation
Hazelight’s debut, A Way Out, launched in March 2018. Designed exclusively for two players, its split-screen prison-escape adventure connects cooperative actions with a cinematic narrative. The game established the studio’s approach to making collaboration central to both gameplay and storytelling.
It Takes Two, released in March 2021, developed that approach through cooperative platforming and a succession of varied gameplay mechanics. Its design makes the relationship between two players an integral part of how the adventure unfolds.
The studio’s third major release, Split Fiction, arrived in March 2025. It follows two writers trapped in interweaving science-fiction and fantasy worlds, extending Hazelight’s interest in cooperative action-adventure through contrasting fictional settings and genre-bending mechanics. All three games were published by Electronic Arts under the EA Originals label.
Development and adaptations
Hazelight’s production capabilities span narrative design, scriptwriting, technical animation, character and environment art, visual effects, and Unreal Engine development. In-house motion and performance capture support its combination of character-led storytelling and interactive action.
Beyond games, the studio works with Story Kitchen, dj2 Entertainment and Amazon MGM Studios on screen adaptations of its intellectual properties, extending its stories into film and television.
More about Hazelight
Working practices and production
- Under the name “HazeLife,” Hazelight describes a flat, approachable hierarchy emphasizing creative intuition, collaboration across disciplines and team well-being. These are company-described practices.
- Its customized production facility spans two floors and 1,700 square meters, bringing development suites, sound facilities and motion capture together.
- The report describes the EA Originals arrangement as providing funding and global distribution while Hazelight retains creative independence and ownership of its intellectual property. EA is a publishing partner rather than an equity owner.
Recognition
- It Takes Two won Game of the Year at The Game Awards 2021 and the 25th Annual D.I.C.E. Awards in 2022, alongside multiple BAFTA Game Awards. These honors recognize the game.
- A June 2026 Swedish government announcement identifies Hazelight Studios as the winner of the 2025 Cultural and Creative Industries Export Prize.
Notable credits
3 creditsOffices
Where Hazelight is based
- Stockholm, Stockholm County, Sweden
Stockholm offices
HeadquartersAbout this office
**Stockholm Headquarters & Motion Capture Facility** Status: active Headquarters Address: Peter Myndes Backe 16, 118 46 Stockholm, Sweden Opened: 2023 Headquarters in the Rymden development near Slussen, occupied since mid-2023, with development teams, sound suites and an in-house motion capture studio. --- **Münchenbryggeriet** Status: inactive / historical Closed: 2023 Former studio premises in the Münchenbryggeriet complex on Söder Mälarstrand, vacated when Hazelight relocated in 2023.
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